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FInal commit for 1.36.0 release
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-5
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GameData/KSPCommunityFixes/KSPCommunityFixes.version

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"NAME": "KSPCommunityFixes",
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"URL": "https://raw.githubusercontent.com/KSPModdingLibs/KSPCommunityFixes/master/GameData/KSPCommunityFixes/KSPCommunityFixes.version",
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"DOWNLOAD": "https://github.com/KSPModdingLibs/KSPCommunityFixes/releases",
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"VERSION": {"MAJOR": 1, "MINOR": 36, "PATCH": 1, "BUILD": 0},
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"VERSION": {"MAJOR": 1, "MINOR": 36, "PATCH": 0, "BUILD": 0},
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"KSP_VERSION": {"MAJOR": 1, "MINOR": 12, "PATCH": 5},
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"KSP_VERSION_MIN": {"MAJOR": 1, "MINOR": 8, "PATCH": 0},
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"KSP_VERSION_MAX": {"MAJOR": 1, "MINOR": 12, "PATCH": 5}

KSPCommunityFixes/Performance/PartSystemsFastUpdate.cs

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AddPatch(PatchType.Override, typeof(Highlighter), nameof(Highlighter.UpdateRenderers));
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AddPatch(PatchType.Override, typeof(CModuleLinkedMesh), nameof(CModuleLinkedMesh.TrackAnchor));
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// next thing to look into : Part.Update calling GetBlackBodyRadiation() all the time, even when no renderers in temperatureRenderer : 1% frame time with 1000 parts.
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}
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private static void TemperatureGaugeSystem_Update_Override(TemperatureGaugeSystem tgs)

KSPCommunityFixes/Properties/AssemblyInfo.cs

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// Revision
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//
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[assembly: AssemblyVersion("1.36.1.0")]
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[assembly: AssemblyFileVersion("1.36.1.0")]
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[assembly: AssemblyFileVersion("1.36.0.0")]
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[assembly: KSPAssembly("KSPCommunityFixes", 1, 36, 1)]
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[assembly: KSPAssembly("KSPCommunityFixes", 1, 36, 0)]
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[assembly: KSPAssemblyDependency("MultipleModulePartAPI", 1, 0, 0)]
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[assembly: KSPAssemblyDependency("ModuleManager", 1, 0)]

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