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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using UnityEngine; |
| 4 | + |
| 5 | +namespace KSPCommunityFixes.Performance |
| 6 | +{ |
| 7 | + internal class MinorPerfTweaks : BasePatch |
| 8 | + { |
| 9 | + protected override Version VersionMin => new Version(1, 12, 3); |
| 10 | + |
| 11 | + protected override void ApplyPatches() |
| 12 | + { |
| 13 | + AddPatch(PatchType.Override, typeof(Part), nameof(Part.isKerbalEVA)); |
| 14 | + |
| 15 | + AddPatch(PatchType.Override, typeof(VolumeNormalizer), nameof(VolumeNormalizer.Update)); |
| 16 | + } |
| 17 | + |
| 18 | + // Called (sometimes multiple times) in Part.FixedUpdate() |
| 19 | + public static bool Part_isKerbalEVA_Override(Part part) |
| 20 | + { |
| 21 | + part.cachedModules ??= new Dictionary<Type, PartModule>(10); |
| 22 | + |
| 23 | + if (!part.cachedModules.TryGetValue(typeof(KerbalEVA), out PartModule module)) |
| 24 | + { |
| 25 | + if (part.modules == null) |
| 26 | + return false; |
| 27 | + |
| 28 | + List<PartModule> modules = part.modules.modules; |
| 29 | + int moduleCount = modules.Count; |
| 30 | + for (int i = 0; i < moduleCount; i++) |
| 31 | + { |
| 32 | + if (modules[i] is KerbalEVA) |
| 33 | + { |
| 34 | + module = modules[i]; |
| 35 | + break; |
| 36 | + } |
| 37 | + } |
| 38 | + |
| 39 | + part.cachedModules[typeof(KerbalEVA)] = module; |
| 40 | + } |
| 41 | + |
| 42 | + return module.IsNotNullRef(); |
| 43 | + } |
| 44 | + |
| 45 | + // setting AudioListener.volume is actually quite costly (0.7% of the frame time), |
| 46 | + // so avoid setting it when the value hasn't actually changed... |
| 47 | + private static void VolumeNormalizer_Update_Override(VolumeNormalizer vn) |
| 48 | + { |
| 49 | + float newVolume; |
| 50 | + if (GameSettings.SOUND_NORMALIZER_ENABLED) |
| 51 | + { |
| 52 | + vn.threshold = GameSettings.SOUND_NORMALIZER_THRESHOLD; |
| 53 | + vn.sharpness = GameSettings.SOUND_NORMALIZER_RESPONSIVENESS; |
| 54 | + AudioListener.GetOutputData(vn.samples, 0); |
| 55 | + vn.level = 0f; |
| 56 | + |
| 57 | + for (int i = 0; i < vn.sampleCount; i += 1 + GameSettings.SOUND_NORMALIZER_SKIPSAMPLES) |
| 58 | + vn.level = Mathf.Max(vn.level, Mathf.Abs(vn.samples[i])); |
| 59 | + |
| 60 | + if (vn.level > vn.threshold) |
| 61 | + newVolume = vn.threshold / vn.level; |
| 62 | + else |
| 63 | + newVolume = 1f; |
| 64 | + |
| 65 | + newVolume = Mathf.Lerp(AudioListener.volume, newVolume * GameSettings.MASTER_VOLUME, vn.sharpness * Time.deltaTime); |
| 66 | + } |
| 67 | + else |
| 68 | + { |
| 69 | + newVolume = Mathf.Lerp(AudioListener.volume, GameSettings.MASTER_VOLUME, vn.sharpness * Time.deltaTime); |
| 70 | + } |
| 71 | + |
| 72 | + if (newVolume != vn.volume) |
| 73 | + AudioListener.volume = newVolume; |
| 74 | + |
| 75 | + vn.volume = newVolume; |
| 76 | + } |
| 77 | + } |
| 78 | +} |
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