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Fix #2: rename to Mutiny
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9 files changed

+13
-13
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9 files changed

+13
-13
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.gitignore

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bin/
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obj/
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*.user
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GameData/GameObjectPatcher/GameObjectPatcher.dll
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GameData/GameObjectPatcher/GameObjectPatcher.pdb
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GameData/GameObjectPatcher/GameObjectPatcher.version
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GameData/Mutiny/Mutiny.dll
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GameData/Mutiny/Mutiny.pdb
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GameData/Mutiny/Mutiny.version

CHANGELOG.md

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# GameObjectPatcher Changelog
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# Mutiny Changelog
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## Unreleased
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# Visual Studio Version 17
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VisualStudioVersion = 17.11.35312.102
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GameObjectPatcher", "Source\GameObjectPatcher.csproj", "{3EF94310-7C85-443E-910A-DA985398DAB7}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Mutiny", "Source\Mutiny.csproj", "{3EF94310-7C85-443E-910A-DA985398DAB7}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{B3BDB0FD-8064-4810-99E6-8A4C7673A779}"
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ProjectSection(SolutionItems) = preProject

Source/DeleteObjectScenePatch.cs

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using UnityEngine;
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using Log = KSPBuildTools.Log;
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namespace GameObjectPatcher
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namespace Mutiny
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{
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internal class DeleteObject : ScenePatch
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{

Source/ModifyObject.cs

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using UnityEngine;
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using Log = KSPBuildTools.Log;
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namespace GameObjectPatcher
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namespace Mutiny
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{
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internal class ModifyObject : ScenePatch
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{
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1010

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<ItemGroup>
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<KSPVersionFile Include=".">
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<Destination>$(RepoRootPath)GameData/GameObjectPatcher/GameObjectPatcher.version</Destination>
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<URL>https://github.com/KSPModdingLibs/GameObjectPatcher/releases/latest/download/GameObjectPatcher.version</URL>
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<Download>https://github.com/KSPModdingLibs/GameObjectPatcher/releases/latest</Download>
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<Destination>$(RepoRootPath)GameData/Mutiny/Mutiny.version</Destination>
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<URL>https://github.com/KSPModdingLibs/Mutiny/releases/latest/download/Mutiny.version</URL>
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<Download>https://github.com/KSPModdingLibs/Mutiny/releases/latest</Download>
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<KSP_Version_Min>1.12.3</KSP_Version_Min>
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</KSPVersionFile>
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</ItemGroup>
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using UnityEngine.SceneManagement;
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using Log = KSPBuildTools.Log;
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namespace GameObjectPatcher
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namespace Mutiny
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{
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[KSPAddon(KSPAddon.Startup.Instantly, true)]
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public class GameObjectPatcherAddon : MonoBehaviour
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public class MutinyAddon : MonoBehaviour
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{
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void Awake()
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{

Source/ScenePatch.cs

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using System.Text;
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using System.Threading.Tasks;
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namespace GameObjectPatcher
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namespace Mutiny
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{
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public class ScenePatch
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{

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