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put the property manager in a namespace
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-4
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4 files changed

+4
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Source/DynamicProperties/CompiledProps.cs

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using System.Collections.Generic;
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using UnityEngine;
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namespace Shabby;
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namespace Shabby.DynamicProperties;
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#nullable enable
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Source/DynamicProperties/MaterialPropertyManager.cs

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using System.Collections.Generic;
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using UnityEngine;
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namespace Shabby;
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namespace Shabby.DynamicProperties;
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[KSPScenario(
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createOptions: ScenarioCreationOptions.AddToAllGames,

Source/DynamicProperties/Patches/PartPatch.cs

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using HarmonyLib;
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using UnityEngine;
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namespace Shabby;
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namespace Shabby.DynamicProperties;
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[HarmonyPatch(typeof(Part))]
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internal static class PartPatch

Source/DynamicProperties/Props.cs

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using KSPBuildTools;
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using UnityEngine;
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namespace Shabby;
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namespace Shabby.DynamicProperties;
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internal static class PropIdToName
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{

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