diff --git a/art/!LiberalAdditionsInfo.txt b/art/!LiberalAdditionsInfo.txt
new file mode 100644
index 00000000..3484e3dd
--- /dev/null
+++ b/art/!LiberalAdditionsInfo.txt
@@ -0,0 +1,126 @@
+----------
+WEAPON CHANGES:
+----------
+
+.45 Pistol and AK47 are less identical to the 9mm Pistol and M16.
+More powerful guns have had Fixed Damage, Random Damage, and Armor Pierce buffed.
+Bladed weapons generally get 7 AP, Blunt weapons generally get 6 AP
+Most melee weapons can hit multiple times
+Some custom attack descriptions added
+Certain weapons no longer protect from kidnapping
+Some weapons have their size reduced, and some weapons have minor additions like accuracy bonuses or bleeding
+AA-12 uses a 20-round drum magazine and fires shotgun slugs that have 6 AP
+
+(Fixed Damage = FD, Random Damage = RD, Armor Pierce = AP, SAD = Successive Attack Difficulty)
+44 Magnum: 20 fixed damage, 286 random damage, 6 Armor Pierce
+45 Pistol: 15 fixed damage, 191 random damage, 5 AP. It's no longer identical to the 9mm pistol.
+AA-12: uses a different ammo type (20-round Drum magazine filled with slugs) than the Shotgun, 6 AP (Due to shotgun slugs), accuracy bonus reduced to 2
+AK-47: 15 FD, 261 RD, successive attacks difficulty increased to 5 (Strong recoil). Less identical to the M16.
+AR-15: Accuracy Bonus of 1
+Desert Eagle: 20 FD, 311 RD, 6 AP
+Flamethrower: Legality changed to 0 (Actually legal according to Cracked, won't be banned until gun laws turn slightly Liberal), Flamethrower has 10 AP, 33% "No Limb Damage Reduction" chance, 0% chance of fire starting (To prevent it killing your entire squad)
+M4 Carbine: size changed to 10
+M249: custom attack description
+Molotov: 10 AP and no chance to start a fire, Size changed to 5
+Axe: can hit twice, has 5 successive attack difficulty, and has 7 AP
+Baseball Bat: can hit 3x, has 5 SAD, 6 AP
+Chain: Hits 3x, 3 SAD
+Combat Knife, Dagger, Shank: 7 AP
+Cross: No kidnap protection, hits 3x, 3 SAD
+Crowbar: Hits 3x, 4 SAD, 6 AP
+Daisho: Custom attack description, 7 AP, hits 3x, 5 SAD
+Gavel: Hits 3x, 3 SAD
+Guitar: No kidnap protection
+Hammer: Hits 2x, 6 AP, 5 SAD
+Maul: Hits 2x, 5 SAD, 6 AP
+Nightstick: Hits 3x, 4 SAD, 6 AP
+Pitchfork: 3 AP
+Spraycan: No kidnap protection, hits 3x, 3 SAD, 4 AP
+Staff: Hits 3x, 4 SAD, 6 AP
+Sword: 7 AP, Hits 3x, 5 SAD
+Syringe: No kidnap protection, causes bleeding
+Torch: Can take hostages, no kidnap protection, hits 3x, 3 SAD, 10 AP
+
+----------
+NEW WEAPONS:
+----------
+
+Five SeveN and P90 added. Both of them have 7 Armor Piercing and use 20-round 5.7x28mm magazines, but they do about as much damage as the .38 Revolver.
+Grenades added. 66% "No damage reduction for limbs" chance.
+
+----------
+EXPANDED CONSERVATIVE ARMORY:
+----------
+
+New toys for Conservatives to play with. You get stuff ranging from Deathsquad Officers with M249's to Agents hacking your Liberals to death with the Daisho.
+
+CEOs: .44 Magnum and Five SeveN
+SWAT: Five SeveN and P90
+Deathsquads: AA-12, Desert Eagle, M249, Five SeveN, P90, Grenade, .44 Magnum.
+Police Gang Unit: 45 Pistol, 44 Magnum, AR-15
+Agent: Grenade, Desert Eagle, 45 Pistol, AA-12, M249, P90, Five SeveN, Daisho, Sword
+Secret Service: 45 Pistol, P90, Five SeveN
+Soldier: Shotgun, M249, Grenade
+CCS Boss: M249, Daisho, Flamethrower
+Military Police: 45 Pistol, P90, Five SeveN, Grenade, AA-12
+Navy SEAL: AA-12, M249, P90, Five SeveN, Grenade
+
+----------
+EXPANDED CONSERVATIVE SKILLS:
+----------
+
+Conservatives get new skills to accompany their new weapons.
+
+Deathsquads: Heavy Weapons, SMG, Throwing.
+Agents: Heavy, Throwing, Sword
+Soldier: Heavy, Shotgun, Throwing
+CCS Boss: Heavy, Sword
+Military Police: Throwing
+Navy SEAL: Heavy, Shotgun, Throwing, Pistol, SMG
+
+----------
+VEHICLE CHANGES
+----------
+
+Expanded the list of vehicles that give juice upon stealing, makes Agent Cars and HMMWV's stealable, and turns Agent Cars into Super Cars.
+
+Bug, Pickup Truck, Sportscar, Station Wagon, SUV, Van gives 10 Juice on theft
+Army HMMWV's can be stolen, give 50 Juice and 24 extra heat, have alarm chances, and can be bought at the dealership
+Jeep gives 15 Juice, 4 Heat, and is buyable
+Police Cars give 30 Juice and can be bought
+Agent Cars are now Supercars, are buyable, come in a wide variety of colors, can be stolen, give 50 Juice, 32 Heat, and have alarm chances
+Station Wagon buyable
+Taxicab gives 20 juice, 8 heat, can be bought
+Van can be bought
+
+----------
+CLIP CHANGES
+----------
+
+Minor changes made here.
+
+.45 Pistol mag size changed to 12
+MP5 mag size changed to 30
+Flamethrowers can be fired 3 times now without reloading
+AA-12 uses a drum magazine that holds 20 rounds
+
+----------
+ARMOR CHANGES
+----------
+
+Not many changes.
+
+Deathsquad Armor has a drug bonus
+Heavy Armor conceals face, has 10 base Interrogation power, assault and drug bonus
+
+----------
+PAWNSHOP CHANGES
+----------
+
+Pawnshop is now fullscreen and sells ammo for every weapon
+
+----------
+ARMSDEALER CHANGES(Gangster/Mercenary selling you weapons = Armsdealer)
+----------
+
+Fullscreen buying interface, all weapons/ammo can be bought. It gets expensive if the guns are illegal, though!
\ No newline at end of file
diff --git a/art/armors.xml b/art/armors.xml
index 696ca7de..3d3e1600 100644
--- a/art/armors.xml
+++ b/art/armors.xml
@@ -346,6 +346,7 @@
8
6
+ 4
1
1
@@ -445,12 +446,15 @@
true
+ true
Heavy Ceramic Armor
HeavyBodyArmor
400
- 2
+ 10
+ 8
+ 6
1
7
diff --git a/art/armsdealer.xml b/art/armsdealer.xml
index 196ad315..7bd010eb 100644
--- a/art/armsdealer.xml
+++ b/art/armsdealer.xml
@@ -33,7 +33,7 @@
-->
false
- false
+ true
false
true
Leave
@@ -72,13 +72,78 @@
WEAPON
WEAPON_SHOTGUN_PUMP
400
+
+ -
+ WEAPON
+ WEAPON_SHOTGUN_PUMP
+ 400
+
+ -
+ WEAPON
+ WEAPON_DESERT_EAGLE
+ 1500
+
+ -
+ WEAPON
+ WEAPON_FLAMETHROWER
+ 15000
+
+ -
+ WEAPON
+ WEAPON_M249_MACHINEGUN
+ 15000
+
+ -
+ WEAPON
+ WEAPON_MOLOTOV
+ 40
+
+ -
+ WEAPON
+ WEAPON_AUTORIFLE_M16
+ 1500
+
+ -
+ WEAPON
+ WEAPON_GRENADE
+ 500
+
+ -
+ WEAPON
+ WEAPON_CARBINE_M4
+ 1400
+
+ -
+ WEAPON
+ WEAPON_SMG_P90
+ 1500
+
+ -
+ WEAPON
+ WEAPON_SEMIRIFLE_AR15
+ 450
+
+ -
+ WEAPON
+ WEAPON_SHOTGUN_AA12
+ 1500
+
+ -
+ WEAPON
+ WEAPON_FIVESEVEN
+ 1500
+
+ -
+ WEAPON
+ WEAPON_REVOLVER_38
+ 150
Buy Liberal Clips
c
- false
+ true
Done buying Liberal clips
-
CLIP
@@ -129,6 +194,33 @@
r
50
+ -
+ CLIP
+ Buy a 5.7 Mag
+ CLIP_5.7
+
+ 50
+
+ -
+ CLIP
+ Buy a M249 Drum
+ CLIP_DRUM
+
+ 500
+
+ -
+ CLIP
+ Buy a Gas Tank
+ CLIP_GASOLINE
+
+ 100
+
+ -
+ CLIP
+ Buy an AA-12 Drum
+ CLIP_DRUM_AA12
+ 50
+
\ No newline at end of file
diff --git a/art/clips.xml b/art/clips.xml
index 075798ac..d4c6335a 100644
--- a/art/clips.xml
+++ b/art/clips.xml
@@ -40,6 +40,13 @@
7
3
+
+
+ 5.7x28mm Mag
+ 5.7x28mm Slug Pack
+ 20
+ 5
+
9mm Pistol Mag
@@ -51,7 +58,7 @@
9mm SMG Mag
SMG Powerpack
- 15
+ 30
5
@@ -65,7 +72,7 @@
Gas Tank
Hydrogen Fuel
- 2
+ 3
2
@@ -91,5 +98,12 @@
8
3
+
+
+ AA-12 Drum
+ Z-12 Plasma Belt
+ 20
+ 3
+
\ No newline at end of file
diff --git a/art/creatures.xml b/art/creatures.xml
index be7303b7..3c2a71f5 100644
--- a/art/creatures.xml
+++ b/art/creatures.xml
@@ -238,6 +238,8 @@ Elements marked as hardcoded may have their values overridden by the game.
Corporate CEO
WEAPON_DESERT_EAGLE
+ WEAPON_REVOLVER_44
+ WEAPON_FIVESEVEN
ARMOR_EXPENSIVESUIT
MIDDLEAGED
CONSERVATIVE
@@ -420,6 +422,8 @@ Elements marked as hardcoded may have their values overridden by the game.
WEAPON_SHOTGUN_PUMP
WEAPON_CARBINE_M4
+ WEAPON_FIVESEVEN
+ WEAPON_SMG_P90
ARMOR_SWATARMOR
MATURE
CONSERVATIVE
@@ -447,6 +451,34 @@ Elements marked as hardcoded may have their values overridden by the game.
WEAPON_AUTORIFLE_M16
7
+
+
+ WEAPON_SHOTGUN_AA12
+ 7
+
+
+ WEAPON_DESERT_EAGLE
+ 7
+
+
+ WEAPON_M249_MACHINEGUN
+ 7
+
+
+ WEAPON_FIVESEVEN
+ 7
+
+
+ WEAPON_SMG_P90
+ 7
+
+
+ WEAPON_GRENADE
+ 7
+
+
+ WEAPON_REVOLVER_44
+ 7
ARMOR_DEATHSQUADUNIFORM
YOUNGADULT
@@ -467,6 +499,9 @@ Elements marked as hardcoded may have their values overridden by the game.
2-5
2-5
1-2
+ 1-2
+ 1-2
+ 1-2
@@ -518,6 +553,9 @@ Elements marked as hardcoded may have their values overridden by the game.
WEAPON_SMG_MP5
WEAPON_SHOTGUN_PUMP
WEAPON_SEMIPISTOL_9MM
+ WEAPON_SEMIPISTOL_45
+ WEAPON_SEMIRIFLE_AR15
+ WEAPON_REVOLVER_44
ARMOR_POLICEARMOR
YOUNGADULT
CONSERVATIVE
@@ -591,6 +629,15 @@ Elements marked as hardcoded may have their values overridden by the game.
WEAPON_SHOTGUN_PUMP
WEAPON_CARBINE_M4
WEAPON_SMG_MP5
+ WEAPON_GRENADE
+ WEAPON_DESERT_EAGLE
+ WEAPON_SEMIPISTOL_45
+ WEAPON_SHOTGUN_AA12
+ WEAPON_M249_MACHINEGUN
+ WEAPON_SMG_P90
+ WEAPON_FIVESEVEN
+ WEAPON_DAISHO
+ WEAPON_SWORD
ARMOR_BLACKSUIT
MATURE
CONSERVATIVE
@@ -614,6 +661,9 @@ Elements marked as hardcoded may have their values overridden by the game.
2-9
2-9
2-9
+ 2-9
+ 2-9
+ 2-9
@@ -623,6 +673,9 @@ Elements marked as hardcoded may have their values overridden by the game.
WEAPON_SEMIPISTOL_9MM
WEAPON_AUTORIFLE_M16
WEAPON_SMG_MP5
+ WEAPON_SEMIPISTOL_45
+ WEAPON_SMG_P90
+ WEAPON_FIVESEVEN
ARMOR_BLACKSUIT
MATURE
CONSERVATIVE
@@ -1143,6 +1196,18 @@ Elements marked as hardcoded may have their values overridden by the game.
WEAPON_AUTORIFLE_M16
7
+
+ WEAPON_SHOTGUN_PUMP
+ 7
+
+
+ WEAPON_M249_MACHINEGUN
+ 7
+
+
+ WEAPON_GRENADE
+ 7
+
ARMOR_ARMYARMOR
YOUNGADULT
CONSERVATIVE
@@ -1162,6 +1227,9 @@ Elements marked as hardcoded may have their values overridden by the game.
1-3
1-3
1-4
+ 1-3
+ 1-3
+ 1-3
@@ -1641,6 +1709,15 @@ Elements marked as hardcoded may have their values overridden by the game.
WEAPON_SHOTGUN_AA12
9
+
+ WEAPON_M249_MACHINEGUN
+ 9
+
+
+ WEAPON_FLAMETHROWER
+ 9
+
+ WEAPON_DAISHO
ARMOR_HEAVYARMOR
MIDDLEAGED
CONSERVATIVE
@@ -1667,6 +1744,8 @@ Elements marked as hardcoded may have their values overridden by the game.
2-7
6-9
6-9
+ 6-9
+ 6-9
@@ -1779,6 +1858,26 @@ Elements marked as hardcoded may have their values overridden by the game.
WEAPON_SEMIPISTOL_9MM
7
+
+
+ WEAPON_SEMIPISTOL_45
+ 7
+
+
+ WEAPON_SMG_P90
+ 7
+
+
+ WEAPON_FIVESEVEN
+ 7
+
+
+ WEAPON_GRENADE
+ 7
+
+
+ WEAPON_SHOTGUN_AA12
+ 7
ARMOR_ARMYARMOR
YOUNGADULT
@@ -1801,12 +1900,18 @@ Elements marked as hardcoded may have their values overridden by the game.
1-3
1-5
1-5
+ 1-3
Navy SEAL
WEAPON_CARBINE_M4
+ WEAPON_SHOTGUN_AA12
+ WEAPON_M249_MACHINEGUN
+ WEAPON_SMG_P90
+ WEAPON_FIVESEVEN
+ WEAPON_GRENADE
ARMOR_SEALSUIT
MATURE
CONSERVATIVE
@@ -1825,6 +1930,11 @@ Elements marked as hardcoded may have their values overridden by the game.
3-5
3-5
4-7
+ 1-4
+ 1-4
+ 1-4
+ 1-4
+ 1-4
diff --git a/art/pawnshop.xml b/art/pawnshop.xml
index fe2e3fbc..e78da15e 100644
--- a/art/pawnshop.xml
+++ b/art/pawnshop.xml
@@ -91,7 +91,7 @@
Buy Liberal Clips
c
- false
+ true
Done buying Liberal clips
-
CLIP
@@ -142,6 +142,33 @@
s
35
+ -
+ CLIP
+ Buy a 5.7 Mag
+ CLIP_5.7
+
+ 50
+
+ -
+ CLIP
+ Buy a M249 Drum
+ CLIP_DRUM
+
+ 500
+
+ -
+ CLIP
+ Buy a Gas Tank
+ CLIP_GASOLINE
+
+ 100
+
+ -
+ CLIP
+ Buy an AA-12 Drum
+ CLIP_DRUM_AA12
+ 50
+
diff --git a/art/vehicles.xml b/art/vehicles.xml
index 50b90b1d..bae68a43 100644
--- a/art/vehicles.xml
+++ b/art/vehicles.xml
@@ -131,7 +131,7 @@
Bug
2
- 0
+ 10
0
1
10
@@ -178,13 +178,13 @@
HMMWV
Humvee
- 10
- 0
- 0
- 0
- 0
+ 9
+ 50
+ 24
+ 15
+ 95
- false
+ true
80000
@@ -229,12 +229,12 @@
Jeep
6
- 0
- 0
+ 15
+ 4
1
10
- false
+ true
7500
@@ -279,7 +279,7 @@
Pickup
1
- 0
+ 10
0
1
10
@@ -327,7 +327,7 @@
Cruiser
7
- 2
+ 30
16
0
0
@@ -344,6 +344,10 @@
Black
+ Red
+ White
+ Blue
+ Beige
0
@@ -369,16 +373,16 @@
30
2
- Sportscar
- Sport
-
- 10
- 0
- 0
- 0
- 0
+ Supercar
+ Super
+
+ 9
+ 50
+ 32
+ 15
+ 95
- false
+ true
10000
@@ -423,7 +427,7 @@
Sport
3
- 0
+ 10
5
15
95
@@ -474,12 +478,12 @@
Wagon
1
- 0
+ 10
0
1
10
- false
+ true
7500
@@ -526,7 +530,7 @@
SUV
1
- 2
+ 10
0
4
85
@@ -574,12 +578,12 @@
Taxicab
8
- 0
- 0
+ 20
+ 8
0
0
- false
+ True
5000
@@ -625,12 +629,12 @@
Van
2
- 0
+ 10
0
1
10
- false
+ true
10000
diff --git a/art/weapons.xml b/art/weapons.xml
index f2c738b5..d06bde34 100644
--- a/art/weapons.xml
+++ b/art/weapons.xml
@@ -189,12 +189,12 @@
shoots at
PISTOL
CLIP_44
- 276
- 10
+ 286
+ 20
true
true
true
- 4
+ 6
2
@@ -224,12 +224,12 @@
shoots at
PISTOL
CLIP_45
- 181
- 10
+ 191
+ 15
true
true
true
- 4
+ 5
2
@@ -294,14 +294,14 @@
true
shoots at
SHOTGUN
- CLIP_BUCKSHOT
+ CLIP_DRUM_AA12
201
30
true
true
true
- 0
- 4
+ 6
+ 2
2
3
NASTY
@@ -335,14 +335,14 @@
shoots at
RIFLE
CLIP_ASSAULT
- 251
- 10
+ 261
+ 15
true
true
true
7
3
- 3
+ 5
100
3
@@ -384,6 +384,7 @@
true
true
7
+ 1
NONE
@@ -414,12 +415,12 @@
shoots at
PISTOL
CLIP_50AE
- 301
- 10
+ 311
+ 20
true
true
true
- 4
+ 6
NASTY
@@ -441,7 +442,7 @@
Plasmagun
true
true
- -3
+ 0
0
125
15
@@ -455,11 +456,12 @@
50
true
true
- 9
+ 10
+ 33
- true
+ false
false
- 33
+ 0
@@ -484,7 +486,7 @@
-2
400
125
- 15
+ 10
1
true
@@ -575,7 +577,7 @@
1
true
- shoots at
+ sprays bullets at
HEAVYWEAPONS
CLIP_DRUM
301
@@ -613,7 +615,7 @@
Molotov
true
0
- 15
+ 5
1
true
@@ -627,11 +629,11 @@
25
true
true
- 7
+ 10
33
100
- 100
+ 0
@@ -721,7 +723,7 @@
true
0
200
- 15
+ 10
1
chops at
@@ -733,7 +735,9 @@
true
true
true
- 2
+ 2
+ 5
+ 7
CLEAN
@@ -744,7 +748,7 @@
true
20
150
- 15
+ 10
1
swings at
@@ -755,6 +759,9 @@
41
5
true
+ 3
+ 5
+ 6
@@ -776,6 +783,8 @@
11
5
true
+ 3
+ 3
@@ -798,7 +807,7 @@
true
true
true
- 2
+ 7
3
4
@@ -811,6 +820,7 @@
Cross
100
false
+ false
5
1
@@ -820,6 +830,8 @@
CLUB
11
5
+ 3
+ 3
true
@@ -832,7 +844,7 @@
10
200
true
- 15
+ 10
1
swings at
@@ -843,6 +855,9 @@
10
true
true
+ 3
+ 4
+ 6
@@ -865,7 +880,7 @@
true
true
true
- 2
+ 7
3
4
@@ -884,20 +899,23 @@
true
100
150
- 15
+ 10
1
- swings at
+ Slashes at
6
12
SWORD
101
10
+ true
true
true
true
- 2
+ 7
CLEAN
+ 3
+ 5
@@ -919,6 +937,8 @@
6
5
true
+ 3
+ 3
@@ -931,6 +951,7 @@
true
100
false
+ false
false
15
@@ -964,6 +985,9 @@
10
true
true
+ 2
+ 5
+ 6
@@ -985,6 +1009,9 @@
41
5
true
+ 2
+ 5
+ 6
@@ -997,7 +1024,7 @@
20
125
false
- 15
+ 10
1
swings at
@@ -1007,6 +1034,9 @@
21
5
true
+ 3
+ 4
+ 6
@@ -1030,7 +1060,7 @@
true
true
true
- 1
+ 3
@@ -1053,7 +1083,7 @@
true
true
true
- 1
+ 7
3
4
@@ -1067,6 +1097,7 @@
true
2
false
+ false
5
1
@@ -1077,6 +1108,9 @@
11
5
true
+ 3
+ 3
+ 4
@@ -1098,6 +1132,9 @@
21
5
true
+ 3
+ 4
+ 6
@@ -1110,7 +1147,7 @@
true
100
150
- 15
+ 10
1
slashes at
@@ -1119,11 +1156,14 @@
SWORD
101
10
+ true
true
true
true
- 2
+ 7
CLEAN
+ 3
+ 5
@@ -1134,6 +1174,7 @@
true
10
false
+ false
5
1
@@ -1144,6 +1185,7 @@
4
1
true
+ true
4
@@ -1153,6 +1195,8 @@
Burning Flare
Torch
Flare
+ true
+ false
true
2
15
@@ -1166,6 +1210,121 @@
5
true
true
+ 3
+ 3
+ 10
+
+
+
+
+
+ FN Five SeveN
+ 5.7 Blaster
+ FN 5.7
+ 5.7 Blasta
+ true
+ true
+ 1
+ 50
+ 5
+
+ 1
+ true
+ shoots at
+ PISTOL
+ CLIP_5.7
+ 141
+ 10
+ true
+ true
+ true
+ 7
+
+
+ 2
+ 2
+ 6
+ swings at
+ CLUB
+ 6
+ 5
+ true
+
+
+
+
+ P90 SMG
+ Tokyo King SMG
+ P90
+ King SMG
+ true
+ true
+ -2
+ 450
+ 10
+
+ 1
+ true
+ shoots at
+ SMG
+ CLIP_5.7
+ 141
+ 10
+ true
+ true
+ true
+ 7
+ 2
+ 2
+ 3
+
+
+ 2
+ swings at
+ CLUB
+ 5
+ 10
+ 21
+ 5
+ true
+
+
+
+
+ Grenade
+ Lemo-Nade
+ Grenade
+ Lemo-Nade
+ true
+ true
+ -2
+ 100
+ 5
+
+ 1
+ true
+ true
+ lobs a grenade at
+ exploding
+ true
+ !
+ THROWING
+ 301
+ 50
+ true
+ true
+ 10
+ 66
+ true
+
+ 100
+ 0
+
+
+ 50
+ 1
+ NASTY
+