Skip to content

Unity3D Integration

Alexandre Rabérin edited this page May 24, 2021 · 2 revisions

Integrate QuikGraph to Unity 3D

QuikGraph is built under several targets to offer the maximum features for each of them.

As a consequence of its wide targeting, it is possible to use QuikGraph library under the famous Unity 3D game engine.

Here is a video that showcases how to integrate a library that comes from NuGet.org into a Unity project. The example is the one of NewtonSoft.Json but is also applicable to QuikGraph.

Here is a tiny Unity project that is already setup to use QuikGraph (2.3.0 .NET Standard 2.0)! Note that you can also use library that targets .NET Framework rather that .NET Standard.

The sample only consist in a QuikGraph dll put in Plugins folder and using it in a script to log edges from a graph constructed on the fly.

Assembly details: 1

Unity overview: 1

Clone this wiki locally