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@@ -8,6 +8,10 @@ One of the use cases of modifying sequences in runtime is, for example, creating
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In GameMaker currently, there is no built-in way to modify sequences in runtime without modifying the main sequence resource. This function is aimed to fix this issue, so you can create a duplicate of your sequence resource, modify its properties and spawn a new sequence instance without breaking the original one. This also may be useful for serialization purposes.
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<img src="https://keevee.games/wp-content/uploads/2023/06/sequence_duplicate_o.gif" alt="Example GIF">
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</p>
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## Example:
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```js

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