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main.cpp
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59 lines (47 loc) · 1.1 KB
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#include <GL/freeglut.h>
#include <GL/gl.h>
#include <stdio.h>
#include "Rosalila/system.h"
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <string>
//#include <List>
#include <iostream>
using namespace std;
//SDL
#include "SDL2/SDL.h"
#include "Rosalila/RosalilaUtility/RosalilaUtility.h"
#include "Rosalila/RosalilaInputs/RosalilaInputs.h"
#include "Rosalila/RosalilaGraphics/RosalilaGraphics.h"
#include "Rosalila/RosalilaSound/RosalilaSound.h"
#ifdef LINUX
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_mixer.h>
#endif
#ifdef WINDOWS
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_mixer.h>
#endif
#ifdef OSX
#include <SDL2_image/SDL_image.h>
#include <SDL2_ttf/SDL_ttf.h>
#include <SDL2_mixer/SDL_mixer.h>
#endif
#include "RaceGear.h"
int main(int argc, char *argv[])
{
clearLog();
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGB);
RaceGear *race_game = new RaceGear();
race_game->create();
while(true)
{
race_game->render();
}
return 0;
}