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True, the rate of delivery is rather slow, and it does significantly hinder the efficiency of workshops that rely on imports or transport of raw resource. No need to get so worked up though, mate 🤣 |
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-------- Original message --------From: Sephirex ***@***.***> Date: 9/30/25 10:45 AM (GMT-06:00) To: Keriew/augustus ***@***.***> Cc: raymondum ***@***.***>, Author ***@***.***> Subject: Re: [Keriew/augustus] Warehouse delivery to Workshops is anemic
(Discussion #1525)
True, the rate of delivery is rather slow, and it does significantly hinder the efficiency of workshops that rely on imports or transport of raw resource.
It's something to think about certainly, but it's going to have to wait until we do the cartpushers codebase update, to sort out all the issues cartpushers have right now.
No need to get so worked up though, mate 🤣
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HMU |
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Hey while I have y'all's attention, how do I find release notes for unstable versions? |
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This is big. I know this is an old beef but Warehouses have six employees, why is it so hard for them to service more that a few Workshops within a few tiles? This seems to be a throwback to 4500-6000 population cities and low export quotas of yore. It would be infinitely more balanced in the Augustus environment to double the Warehouse delivery rate to Workshops.
Do you really need four warehouses to handle imported raw material deliveries to nearby workshops in normal Augustus scale cities? It's being very un-Augustus Dude.
Or even more revolutionary, let workshops have a "getter" guy.
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