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<html>
<head>
<link rel="stylesheet" type="text/css" href="style-index.css" />
<title>OpenGL ES 3.2 Reference Pages</title>
<!-- Don't include accord.js -->
</head>
<body>
<a href="index.php">Use alternate (accordion-style) index</a>
<center>
<div id="container">
<b><a href="#a" style="text-decoration:none">a</a></b>
<b><a href="#b" style="text-decoration:none">b</a></b>
<b><a href="#c" style="text-decoration:none">c</a></b>
<b><a href="#d" style="text-decoration:none">d</a></b>
<b><a href="#e" style="text-decoration:none">e</a></b>
<b><a href="#f" style="text-decoration:none">f</a></b>
<b><a href="#g" style="text-decoration:none">g</a></b>
<b><a href="#h" style="text-decoration:none">h</a></b>
<b><a href="#i" style="text-decoration:none">i</a></b>
<b><a href="#l" style="text-decoration:none">l</a></b>
<b><a href="#m" style="text-decoration:none">m</a></b>
<b><a href="#n" style="text-decoration:none">n</a></b>
<b><a href="#o" style="text-decoration:none">o</a></b>
<b><a href="#p" style="text-decoration:none">p</a></b>
<b><a href="#r" style="text-decoration:none">r</a></b>
<b><a href="#s" style="text-decoration:none">s</a></b>
<b><a href="#t" style="text-decoration:none">t</a></b>
<b><a href="#u" style="text-decoration:none">u</a></b>
<b><a href="#v" style="text-decoration:none">v</a></b>
<b><a href="#w" style="text-decoration:none">w</a></b>
</div>
</center>
<div id="navwrap">
<ul id="containerul"> <!-- Must wrap entire list for expand/contract -->
<li class="Level1">
<a href="start.html" target="pagedisplay">Introduction</a>
</li>
<li class="Level1">API and GLSL Index
<ul class="Level2">
<a name="a"></a>
<li>a
<ul class="Level3">
<li><a href="abs.xhtml" target="pagedisplay">abs</a></li>
<li><a href="acos.xhtml" target="pagedisplay">acos</a></li>
<li><a href="acosh.xhtml" target="pagedisplay">acosh</a></li>
<li><a href="glActiveShaderProgram.xhtml" target="pagedisplay">glActiveShaderProgram</a></li>
<li><a href="glActiveTexture.xhtml" target="pagedisplay">glActiveTexture</a></li>
<li><a href="all.xhtml" target="pagedisplay">all</a></li>
<li><a href="any.xhtml" target="pagedisplay">any</a></li>
<li><a href="asin.xhtml" target="pagedisplay">asin</a></li>
<li><a href="asinh.xhtml" target="pagedisplay">asinh</a></li>
<li><a href="atan.xhtml" target="pagedisplay">atan</a></li>
<li><a href="atanh.xhtml" target="pagedisplay">atanh</a></li>
<li><a href="atomicAdd.xhtml" target="pagedisplay">atomicAdd</a></li>
<li><a href="atomicAnd.xhtml" target="pagedisplay">atomicAnd</a></li>
<li><a href="atomicCompSwap.xhtml" target="pagedisplay">atomicCompSwap</a></li>
<li><a href="atomicCounter.xhtml" target="pagedisplay">atomicCounter</a></li>
<li><a href="atomicCounterDecrement.xhtml" target="pagedisplay">atomicCounterDecrement</a></li>
<li><a href="atomicCounterIncrement.xhtml" target="pagedisplay">atomicCounterIncrement</a></li>
<li><a href="atomicExchange.xhtml" target="pagedisplay">atomicExchange</a></li>
<li><a href="atomicMax.xhtml" target="pagedisplay">atomicMax</a></li>
<li><a href="atomicMin.xhtml" target="pagedisplay">atomicMin</a></li>
<li><a href="atomicOr.xhtml" target="pagedisplay">atomicOr</a></li>
<li><a href="atomicXor.xhtml" target="pagedisplay">atomicXor</a></li>
<li><a href="glAttachShader.xhtml" target="pagedisplay">glAttachShader</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="b"></a>
<li>b
<ul class="Level3">
<li><a href="barrier.xhtml" target="pagedisplay">barrier</a></li>
<li><a href="glBeginQuery.xhtml" target="pagedisplay">glBeginQuery</a></li>
<li><a href="glBeginTransformFeedback.xhtml" target="pagedisplay">glBeginTransformFeedback</a></li>
<li><a href="glBindAttribLocation.xhtml" target="pagedisplay">glBindAttribLocation</a></li>
<li><a href="glBindBuffer.xhtml" target="pagedisplay">glBindBuffer</a></li>
<li><a href="glBindBufferBase.xhtml" target="pagedisplay">glBindBufferBase</a></li>
<li><a href="glBindBufferRange.xhtml" target="pagedisplay">glBindBufferRange</a></li>
<li><a href="glBindFramebuffer.xhtml" target="pagedisplay">glBindFramebuffer</a></li>
<li><a href="glBindImageTexture.xhtml" target="pagedisplay">glBindImageTexture</a></li>
<li><a href="glBindProgramPipeline.xhtml" target="pagedisplay">glBindProgramPipeline</a></li>
<li><a href="glBindRenderbuffer.xhtml" target="pagedisplay">glBindRenderbuffer</a></li>
<li><a href="glBindSampler.xhtml" target="pagedisplay">glBindSampler</a></li>
<li><a href="glBindTexture.xhtml" target="pagedisplay">glBindTexture</a></li>
<li><a href="glBindTransformFeedback.xhtml" target="pagedisplay">glBindTransformFeedback</a></li>
<li><a href="glBindVertexArray.xhtml" target="pagedisplay">glBindVertexArray</a></li>
<li><a href="glBindVertexBuffer.xhtml" target="pagedisplay">glBindVertexBuffer</a></li>
<li><a href="bitCount.xhtml" target="pagedisplay">bitCount</a></li>
<li><a href="bitfieldExtract.xhtml" target="pagedisplay">bitfieldExtract</a></li>
<li><a href="bitfieldInsert.xhtml" target="pagedisplay">bitfieldInsert</a></li>
<li><a href="bitfieldReverse.xhtml" target="pagedisplay">bitfieldReverse</a></li>
<li><a href="glBlendBarrier.xhtml" target="pagedisplay">glBlendBarrier</a></li>
<li><a href="glBlendColor.xhtml" target="pagedisplay">glBlendColor</a></li>
<li><a href="glBlendEquation.xhtml" target="pagedisplay">glBlendEquation</a></li>
<li><a href="glBlendEquation.xhtml" target="pagedisplay">glBlendEquationi</a></li>
<li><a href="glBlendEquationSeparate.xhtml" target="pagedisplay">glBlendEquationSeparate</a></li>
<li><a href="glBlendEquationSeparate.xhtml" target="pagedisplay">glBlendEquationSeparatei</a></li>
<li><a href="glBlendFunc.xhtml" target="pagedisplay">glBlendFunc</a></li>
<li><a href="glBlendFunc.xhtml" target="pagedisplay">glBlendFunci</a></li>
<li><a href="glBlendFuncSeparate.xhtml" target="pagedisplay">glBlendFuncSeparate</a></li>
<li><a href="glBlendFuncSeparate.xhtml" target="pagedisplay">glBlendFuncSeparatei</a></li>
<li><a href="glBlitFramebuffer.xhtml" target="pagedisplay">glBlitFramebuffer</a></li>
<li><a href="glBufferData.xhtml" target="pagedisplay">glBufferData</a></li>
<li><a href="glBufferSubData.xhtml" target="pagedisplay">glBufferSubData</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="c"></a>
<li>c
<ul class="Level3">
<li><a href="ceil.xhtml" target="pagedisplay">ceil</a></li>
<li><a href="glCheckFramebufferStatus.xhtml" target="pagedisplay">glCheckFramebufferStatus</a></li>
<li><a href="clamp.xhtml" target="pagedisplay">clamp</a></li>
<li><a href="glClear.xhtml" target="pagedisplay">glClear</a></li>
<li><a href="glClearBuffer.xhtml" target="pagedisplay">glClearBuffer</a></li>
<li><a href="glClearBuffer.xhtml" target="pagedisplay">glClearBufferfi</a></li>
<li><a href="glClearBuffer.xhtml" target="pagedisplay">glClearBufferfv</a></li>
<li><a href="glClearBuffer.xhtml" target="pagedisplay">glClearBufferiv</a></li>
<li><a href="glClearBuffer.xhtml" target="pagedisplay">glClearBufferuiv</a></li>
<li><a href="glClearColor.xhtml" target="pagedisplay">glClearColor</a></li>
<li><a href="glClearDepthf.xhtml" target="pagedisplay">glClearDepthf</a></li>
<li><a href="glClearStencil.xhtml" target="pagedisplay">glClearStencil</a></li>
<li><a href="glClientWaitSync.xhtml" target="pagedisplay">glClientWaitSync</a></li>
<li><a href="glColorMask.xhtml" target="pagedisplay">glColorMask</a></li>
<li><a href="glColorMask.xhtml" target="pagedisplay">glColorMaski</a></li>
<li><a href="glCompileShader.xhtml" target="pagedisplay">glCompileShader</a></li>
<li><a href="glCompressedTexImage2D.xhtml" target="pagedisplay">glCompressedTexImage2D</a></li>
<li><a href="glCompressedTexImage3D.xhtml" target="pagedisplay">glCompressedTexImage3D</a></li>
<li><a href="glCompressedTexSubImage2D.xhtml" target="pagedisplay">glCompressedTexSubImage2D</a></li>
<li><a href="glCompressedTexSubImage3D.xhtml" target="pagedisplay">glCompressedTexSubImage3D</a></li>
<li><a href="glCopyBufferSubData.xhtml" target="pagedisplay">glCopyBufferSubData</a></li>
<li><a href="glCopyImageSubData.xhtml" target="pagedisplay">glCopyImageSubData</a></li>
<li><a href="glCopyTexImage2D.xhtml" target="pagedisplay">glCopyTexImage2D</a></li>
<li><a href="glCopyTexSubImage2D.xhtml" target="pagedisplay">glCopyTexSubImage2D</a></li>
<li><a href="glCopyTexSubImage3D.xhtml" target="pagedisplay">glCopyTexSubImage3D</a></li>
<li><a href="cos.xhtml" target="pagedisplay">cos</a></li>
<li><a href="cosh.xhtml" target="pagedisplay">cosh</a></li>
<li><a href="glCreateProgram.xhtml" target="pagedisplay">glCreateProgram</a></li>
<li><a href="glCreateShader.xhtml" target="pagedisplay">glCreateShader</a></li>
<li><a href="glCreateShaderProgram.xhtml" target="pagedisplay">glCreateShaderProgram</a></li>
<li><a href="glCreateShaderProgram.xhtml" target="pagedisplay">glCreateShaderProgramv</a></li>
<li><a href="cross.xhtml" target="pagedisplay">cross</a></li>
<li><a href="glCullFace.xhtml" target="pagedisplay">glCullFace</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="d"></a>
<li>d
<ul class="Level3">
<li><a href="glDebugMessageCallback.xhtml" target="pagedisplay">glDebugMessageCallback</a></li>
<li><a href="glDebugMessageControl.xhtml" target="pagedisplay">glDebugMessageControl</a></li>
<li><a href="glDebugMessageInsert.xhtml" target="pagedisplay">glDebugMessageInsert</a></li>
<li><a href="degrees.xhtml" target="pagedisplay">degrees</a></li>
<li><a href="glDeleteBuffers.xhtml" target="pagedisplay">glDeleteBuffers</a></li>
<li><a href="glDeleteFramebuffers.xhtml" target="pagedisplay">glDeleteFramebuffers</a></li>
<li><a href="glDeleteProgram.xhtml" target="pagedisplay">glDeleteProgram</a></li>
<li><a href="glDeleteProgramPipelines.xhtml" target="pagedisplay">glDeleteProgramPipelines</a></li>
<li><a href="glDeleteQueries.xhtml" target="pagedisplay">glDeleteQueries</a></li>
<li><a href="glDeleteRenderbuffers.xhtml" target="pagedisplay">glDeleteRenderbuffers</a></li>
<li><a href="glDeleteSamplers.xhtml" target="pagedisplay">glDeleteSamplers</a></li>
<li><a href="glDeleteShader.xhtml" target="pagedisplay">glDeleteShader</a></li>
<li><a href="glDeleteSync.xhtml" target="pagedisplay">glDeleteSync</a></li>
<li><a href="glDeleteTextures.xhtml" target="pagedisplay">glDeleteTextures</a></li>
<li><a href="glDeleteTransformFeedbacks.xhtml" target="pagedisplay">glDeleteTransformFeedbacks</a></li>
<li><a href="glDeleteVertexArrays.xhtml" target="pagedisplay">glDeleteVertexArrays</a></li>
<li><a href="glDepthFunc.xhtml" target="pagedisplay">glDepthFunc</a></li>
<li><a href="glDepthMask.xhtml" target="pagedisplay">glDepthMask</a></li>
<li><a href="glDepthRangef.xhtml" target="pagedisplay">glDepthRangef</a></li>
<li><a href="glDetachShader.xhtml" target="pagedisplay">glDetachShader</a></li>
<li><a href="determinant.xhtml" target="pagedisplay">determinant</a></li>
<li><a href="dFdx.xhtml" target="pagedisplay">dFdx</a></li>
<li><a href="dFdx.xhtml" target="pagedisplay">dFdy</a></li>
<li><a href="glEnable.xhtml" target="pagedisplay">glDisable</a></li>
<li><a href="glEnable.xhtml" target="pagedisplay">glDisablei</a></li>
<li><a href="glEnableVertexAttribArray.xhtml" target="pagedisplay">glDisableVertexAttribArray</a></li>
<li><a href="glDispatchCompute.xhtml" target="pagedisplay">glDispatchCompute</a></li>
<li><a href="glDispatchComputeIndirect.xhtml" target="pagedisplay">glDispatchComputeIndirect</a></li>
<li><a href="distance.xhtml" target="pagedisplay">distance</a></li>
<li><a href="dot.xhtml" target="pagedisplay">dot</a></li>
<li><a href="glDrawArrays.xhtml" target="pagedisplay">glDrawArrays</a></li>
<li><a href="glDrawArraysIndirect.xhtml" target="pagedisplay">glDrawArraysIndirect</a></li>
<li><a href="glDrawArraysInstanced.xhtml" target="pagedisplay">glDrawArraysInstanced</a></li>
<li><a href="glDrawBuffers.xhtml" target="pagedisplay">glDrawBuffers</a></li>
<li><a href="glDrawElements.xhtml" target="pagedisplay">glDrawElements</a></li>
<li><a href="glDrawElementsBaseVertex.xhtml" target="pagedisplay">glDrawElementsBaseVertex</a></li>
<li><a href="glDrawElementsIndirect.xhtml" target="pagedisplay">glDrawElementsIndirect</a></li>
<li><a href="glDrawElementsInstanced.xhtml" target="pagedisplay">glDrawElementsInstanced</a></li>
<li><a href="glDrawElementsInstancedBaseVertex.xhtml" target="pagedisplay">glDrawElementsInstancedBaseVertex</a></li>
<li><a href="glDrawRangeElements.xhtml" target="pagedisplay">glDrawRangeElements</a></li>
<li><a href="glDrawRangeElementsBaseVertex.xhtml" target="pagedisplay">glDrawRangeElementsBaseVertex</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="e"></a>
<li>e
<ul class="Level3">
<li><a href="EmitVertex.xhtml" target="pagedisplay">EmitVertex</a></li>
<li><a href="glEnable.xhtml" target="pagedisplay">glEnable</a></li>
<li><a href="glEnable.xhtml" target="pagedisplay">glEnablei</a></li>
<li><a href="glEnableVertexAttribArray.xhtml" target="pagedisplay">glEnableVertexAttribArray</a></li>
<li><a href="EndPrimitive.xhtml" target="pagedisplay">EndPrimitive</a></li>
<li><a href="glBeginQuery.xhtml" target="pagedisplay">glEndQuery</a></li>
<li><a href="glBeginTransformFeedback.xhtml" target="pagedisplay">glEndTransformFeedback</a></li>
<li><a href="equal.xhtml" target="pagedisplay">equal</a></li>
<li><a href="exp.xhtml" target="pagedisplay">exp</a></li>
<li><a href="exp2.xhtml" target="pagedisplay">exp2</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="f"></a>
<li>f
<ul class="Level3">
<li><a href="faceforward.xhtml" target="pagedisplay">faceforward</a></li>
<li><a href="glFenceSync.xhtml" target="pagedisplay">glFenceSync</a></li>
<li><a href="findLSB.xhtml" target="pagedisplay">findLSB</a></li>
<li><a href="findMSB.xhtml" target="pagedisplay">findMSB</a></li>
<li><a href="glFinish.xhtml" target="pagedisplay">glFinish</a></li>
<li><a href="floatBitsToInt.xhtml" target="pagedisplay">floatBitsToInt</a></li>
<li><a href="floatBitsToInt.xhtml" target="pagedisplay">floatBitsToUint</a></li>
<li><a href="floor.xhtml" target="pagedisplay">floor</a></li>
<li><a href="glFlush.xhtml" target="pagedisplay">glFlush</a></li>
<li><a href="glFlushMappedBufferRange.xhtml" target="pagedisplay">glFlushMappedBufferRange</a></li>
<li><a href="fma.xhtml" target="pagedisplay">fma</a></li>
<li><a href="fract.xhtml" target="pagedisplay">fract</a></li>
<li><a href="glFramebufferParameteri.xhtml" target="pagedisplay">glFramebufferParameteri</a></li>
<li><a href="glFramebufferRenderbuffer.xhtml" target="pagedisplay">glFramebufferRenderbuffer</a></li>
<li><a href="glFramebufferTexture.xhtml" target="pagedisplay">glFramebufferTexture</a></li>
<li><a href="glFramebufferTexture2D.xhtml" target="pagedisplay">glFramebufferTexture2D</a></li>
<li><a href="glFramebufferTextureLayer.xhtml" target="pagedisplay">glFramebufferTextureLayer</a></li>
<li><a href="frexp.xhtml" target="pagedisplay">frexp</a></li>
<li><a href="glFrontFace.xhtml" target="pagedisplay">glFrontFace</a></li>
<li><a href="fwidth.xhtml" target="pagedisplay">fwidth</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="g"></a>
<li>g
<ul class="Level3">
<li><a href="glGenBuffers.xhtml" target="pagedisplay">glGenBuffers</a></li>
<li><a href="glGenerateMipmap.xhtml" target="pagedisplay">glGenerateMipmap</a></li>
<li><a href="glGenFramebuffers.xhtml" target="pagedisplay">glGenFramebuffers</a></li>
<li><a href="glGenProgramPipelines.xhtml" target="pagedisplay">glGenProgramPipelines</a></li>
<li><a href="glGenQueries.xhtml" target="pagedisplay">glGenQueries</a></li>
<li><a href="glGenRenderbuffers.xhtml" target="pagedisplay">glGenRenderbuffers</a></li>
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<li><a href="glGenVertexArrays.xhtml" target="pagedisplay">glGenVertexArrays</a></li>
<li><a href="glGet.xhtml" target="pagedisplay">glGet</a></li>
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<li><a href="glGetActiveUniform.xhtml" target="pagedisplay">glGetActiveUniform</a></li>
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<li><a href="glGet.xhtml" target="pagedisplay">glGetBooleani_v</a></li>
<li><a href="glGet.xhtml" target="pagedisplay">glGetBooleanv</a></li>
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<li><a href="glGetBufferParameter.xhtml" target="pagedisplay">glGetBufferParameteri64v</a></li>
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<li><a href="glGetBufferPointerv.xhtml" target="pagedisplay">glGetBufferPointerv</a></li>
<li><a href="glGetDebugMessageLog.xhtml" target="pagedisplay">glGetDebugMessageLog</a></li>
<li><a href="glGetError.xhtml" target="pagedisplay">glGetError</a></li>
<li><a href="glGet.xhtml" target="pagedisplay">glGetFloatv</a></li>
<li><a href="glGetFragDataLocation.xhtml" target="pagedisplay">glGetFragDataLocation</a></li>
<li><a href="glGetFramebufferAttachmentParameteriv.xhtml" target="pagedisplay">glGetFramebufferAttachmentParameteriv</a></li>
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<li><a href="glGet.xhtml" target="pagedisplay">glGetInteger64i_v</a></li>
<li><a href="glGet.xhtml" target="pagedisplay">glGetInteger64v</a></li>
<li><a href="glGet.xhtml" target="pagedisplay">glGetIntegeri_v</a></li>
<li><a href="glGet.xhtml" target="pagedisplay">glGetIntegerv</a></li>
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<li><a href="glGetMultisamplefv.xhtml" target="pagedisplay">glGetMultisamplefv</a></li>
<li><a href="glGetUniform.xhtml" target="pagedisplay">glGetnUniformfv</a></li>
<li><a href="glGetUniform.xhtml" target="pagedisplay">glGetnUniformiv</a></li>
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<li><a href="glGetObjectLabel.xhtml" target="pagedisplay">glGetObjectLabel</a></li>
<li><a href="glGetObjectPtrLabel.xhtml" target="pagedisplay">glGetObjectPtrLabel</a></li>
<li><a href="glGetPointerv.xhtml" target="pagedisplay">glGetPointerv</a></li>
<li><a href="glGetProgramBinary.xhtml" target="pagedisplay">glGetProgramBinary</a></li>
<li><a href="glGetProgramInfoLog.xhtml" target="pagedisplay">glGetProgramInfoLog</a></li>
<li><a href="glGetProgramInterface.xhtml" target="pagedisplay">glGetProgramInterface</a></li>
<li><a href="glGetProgramInterface.xhtml" target="pagedisplay">glGetProgramInterfaceiv</a></li>
<li><a href="glGetProgramiv.xhtml" target="pagedisplay">glGetProgramiv</a></li>
<li><a href="glGetProgramPipeline.xhtml" target="pagedisplay">glGetProgramPipeline</a></li>
<li><a href="glGetProgramPipelineInfoLog.xhtml" target="pagedisplay">glGetProgramPipelineInfoLog</a></li>
<li><a href="glGetProgramPipeline.xhtml" target="pagedisplay">glGetProgramPipelineiv</a></li>
<li><a href="glGetProgramResource.xhtml" target="pagedisplay">glGetProgramResource</a></li>
<li><a href="glGetProgramResourceIndex.xhtml" target="pagedisplay">glGetProgramResourceIndex</a></li>
<li><a href="glGetProgramResource.xhtml" target="pagedisplay">glGetProgramResourceiv</a></li>
<li><a href="glGetProgramResourceLocation.xhtml" target="pagedisplay">glGetProgramResourceLocation</a></li>
<li><a href="glGetProgramResourceName.xhtml" target="pagedisplay">glGetProgramResourceName</a></li>
<li><a href="glGetQueryiv.xhtml" target="pagedisplay">glGetQueryiv</a></li>
<li><a href="glGetQueryObjectuiv.xhtml" target="pagedisplay">glGetQueryObjectuiv</a></li>
<li><a href="glGetRenderbufferParameteriv.xhtml" target="pagedisplay">glGetRenderbufferParameteriv</a></li>
<li><a href="glGetSamplerParameter.xhtml" target="pagedisplay">glGetSamplerParameter</a></li>
<li><a href="glGetSamplerParameter.xhtml" target="pagedisplay">glGetSamplerParameterfv</a></li>
<li><a href="glGetSamplerParameter.xhtml" target="pagedisplay">glGetSamplerParameterIiv</a></li>
<li><a href="glGetSamplerParameter.xhtml" target="pagedisplay">glGetSamplerParameterIuiv</a></li>
<li><a href="glGetSamplerParameter.xhtml" target="pagedisplay">glGetSamplerParameteriv</a></li>
<li><a href="glGetShaderInfoLog.xhtml" target="pagedisplay">glGetShaderInfoLog</a></li>
<li><a href="glGetShaderiv.xhtml" target="pagedisplay">glGetShaderiv</a></li>
<li><a href="glGetShaderPrecisionFormat.xhtml" target="pagedisplay">glGetShaderPrecisionFormat</a></li>
<li><a href="glGetShaderSource.xhtml" target="pagedisplay">glGetShaderSource</a></li>
<li><a href="glGetString.xhtml" target="pagedisplay">glGetString</a></li>
<li><a href="glGetString.xhtml" target="pagedisplay">glGetStringi</a></li>
<li><a href="glGetSynciv.xhtml" target="pagedisplay">glGetSynciv</a></li>
<li><a href="glGetTexLevelParameter.xhtml" target="pagedisplay">glGetTexLevelParameter</a></li>
<li><a href="glGetTexLevelParameter.xhtml" target="pagedisplay">glGetTexLevelParameterfv</a></li>
<li><a href="glGetTexLevelParameter.xhtml" target="pagedisplay">glGetTexLevelParameteriv</a></li>
<li><a href="glGetTexParameter.xhtml" target="pagedisplay">glGetTexParameter</a></li>
<li><a href="glGetTexParameter.xhtml" target="pagedisplay">glGetTexParameterfv</a></li>
<li><a href="glGetTexParameter.xhtml" target="pagedisplay">glGetTexParameterIiv</a></li>
<li><a href="glGetTexParameter.xhtml" target="pagedisplay">glGetTexParameterIuiv</a></li>
<li><a href="glGetTexParameter.xhtml" target="pagedisplay">glGetTexParameteriv</a></li>
<li><a href="glGetTransformFeedbackVarying.xhtml" target="pagedisplay">glGetTransformFeedbackVarying</a></li>
<li><a href="glGetUniform.xhtml" target="pagedisplay">glGetUniform</a></li>
<li><a href="glGetUniformBlockIndex.xhtml" target="pagedisplay">glGetUniformBlockIndex</a></li>
<li><a href="glGetUniform.xhtml" target="pagedisplay">glGetUniformfv</a></li>
<li><a href="glGetUniformIndices.xhtml" target="pagedisplay">glGetUniformIndices</a></li>
<li><a href="glGetUniform.xhtml" target="pagedisplay">glGetUniformiv</a></li>
<li><a href="glGetUniformLocation.xhtml" target="pagedisplay">glGetUniformLocation</a></li>
<li><a href="glGetUniform.xhtml" target="pagedisplay">glGetUniformuiv</a></li>
<li><a href="glGetVertexAttrib.xhtml" target="pagedisplay">glGetVertexAttrib</a></li>
<li><a href="glGetVertexAttrib.xhtml" target="pagedisplay">glGetVertexAttribfv</a></li>
<li><a href="glGetVertexAttrib.xhtml" target="pagedisplay">glGetVertexAttribIiv</a></li>
<li><a href="glGetVertexAttrib.xhtml" target="pagedisplay">glGetVertexAttribIuiv</a></li>
<li><a href="glGetVertexAttrib.xhtml" target="pagedisplay">glGetVertexAttribiv</a></li>
<li><a href="glGetVertexAttribPointerv.xhtml" target="pagedisplay">glGetVertexAttribPointerv</a></li>
<li><a href="gl_BoundingBox.xhtml" target="pagedisplay">gl_BoundingBox</a></li>
<li><a href="gl_FragCoord.xhtml" target="pagedisplay">gl_FragCoord</a></li>
<li><a href="gl_FragDepth.xhtml" target="pagedisplay">gl_FragDepth</a></li>
<li><a href="gl_FrontFacing.xhtml" target="pagedisplay">gl_FrontFacing</a></li>
<li><a href="gl_GlobalInvocationID.xhtml" target="pagedisplay">gl_GlobalInvocationID</a></li>
<li><a href="gl_InstanceID.xhtml" target="pagedisplay">gl_InstanceID</a></li>
<li><a href="gl_InvocationID.xhtml" target="pagedisplay">gl_InvocationID</a></li>
<li><a href="gl_Layer.xhtml" target="pagedisplay">gl_Layer</a></li>
<li><a href="gl_LocalInvocationID.xhtml" target="pagedisplay">gl_LocalInvocationID</a></li>
<li><a href="gl_LocalInvocationIndex.xhtml" target="pagedisplay">gl_LocalInvocationIndex</a></li>
<li><a href="gl_NumSamples.xhtml" target="pagedisplay">gl_NumSamples</a></li>
<li><a href="gl_NumWorkGroups.xhtml" target="pagedisplay">gl_NumWorkGroups</a></li>
<li><a href="gl_PatchVerticesIn.xhtml" target="pagedisplay">gl_PatchVerticesIn</a></li>
<li><a href="gl_PointCoord.xhtml" target="pagedisplay">gl_PointCoord</a></li>
<li><a href="gl_PointSize.xhtml" target="pagedisplay">gl_PointSize</a></li>
<li><a href="gl_Position.xhtml" target="pagedisplay">gl_Position</a></li>
<li><a href="gl_PrimitiveID.xhtml" target="pagedisplay">gl_PrimitiveID</a></li>
<li><a href="gl_PrimitiveIDIn.xhtml" target="pagedisplay">gl_PrimitiveIDIn</a></li>
<li><a href="gl_SampleID.xhtml" target="pagedisplay">gl_SampleID</a></li>
<li><a href="gl_SampleMask.xhtml" target="pagedisplay">gl_SampleMask</a></li>
<li><a href="gl_SampleMaskIn.xhtml" target="pagedisplay">gl_SampleMaskIn</a></li>
<li><a href="gl_SamplePosition.xhtml" target="pagedisplay">gl_SamplePosition</a></li>
<li><a href="gl_TessCoord.xhtml" target="pagedisplay">gl_TessCoord</a></li>
<li><a href="gl_TessLevelInner.xhtml" target="pagedisplay">gl_TessLevelInner</a></li>
<li><a href="gl_TessLevelOuter.xhtml" target="pagedisplay">gl_TessLevelOuter</a></li>
<li><a href="gl_VertexID.xhtml" target="pagedisplay">gl_VertexID</a></li>
<li><a href="gl_WorkGroupID.xhtml" target="pagedisplay">gl_WorkGroupID</a></li>
<li><a href="gl_WorkGroupSize.xhtml" target="pagedisplay">gl_WorkGroupSize</a></li>
<li><a href="greaterThan.xhtml" target="pagedisplay">greaterThan</a></li>
<li><a href="greaterThanEqual.xhtml" target="pagedisplay">greaterThanEqual</a></li>
<li><a href="groupMemoryBarrier.xhtml" target="pagedisplay">groupMemoryBarrier</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="h"></a>
<li>h
<ul class="Level3">
<li><a href="glHint.xhtml" target="pagedisplay">glHint</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="i"></a>
<li>i
<ul class="Level3">
<li><a href="imageAtomicAdd.xhtml" target="pagedisplay">imageAtomicAdd</a></li>
<li><a href="imageAtomicAnd.xhtml" target="pagedisplay">imageAtomicAnd</a></li>
<li><a href="imageAtomicCompSwap.xhtml" target="pagedisplay">imageAtomicCompSwap</a></li>
<li><a href="imageAtomicExchange.xhtml" target="pagedisplay">imageAtomicExchange</a></li>
<li><a href="imageAtomicMax.xhtml" target="pagedisplay">imageAtomicMax</a></li>
<li><a href="imageAtomicMin.xhtml" target="pagedisplay">imageAtomicMin</a></li>
<li><a href="imageAtomicOr.xhtml" target="pagedisplay">imageAtomicOr</a></li>
<li><a href="imageAtomicXor.xhtml" target="pagedisplay">imageAtomicXor</a></li>
<li><a href="imageLoad.xhtml" target="pagedisplay">imageLoad</a></li>
<li><a href="imageSize.xhtml" target="pagedisplay">imageSize</a></li>
<li><a href="imageStore.xhtml" target="pagedisplay">imageStore</a></li>
<li><a href="umulExtended.xhtml" target="pagedisplay">imulExtended</a></li>
<li><a href="intBitsToFloat.xhtml" target="pagedisplay">intBitsToFloat</a></li>
<li><a href="interpolateAtCentroid.xhtml" target="pagedisplay">interpolateAtCentroid</a></li>
<li><a href="interpolateAtOffset.xhtml" target="pagedisplay">interpolateAtOffset</a></li>
<li><a href="interpolateAtSample.xhtml" target="pagedisplay">interpolateAtSample</a></li>
<li><a href="glInvalidateFramebuffer.xhtml" target="pagedisplay">glInvalidateFramebuffer</a></li>
<li><a href="glInvalidateSubFramebuffer.xhtml" target="pagedisplay">glInvalidateSubFramebuffer</a></li>
<li><a href="inverse.xhtml" target="pagedisplay">inverse</a></li>
<li><a href="inversesqrt.xhtml" target="pagedisplay">inversesqrt</a></li>
<li><a href="glIsBuffer.xhtml" target="pagedisplay">glIsBuffer</a></li>
<li><a href="glIsEnabled.xhtml" target="pagedisplay">glIsEnabled</a></li>
<li><a href="glIsEnabled.xhtml" target="pagedisplay">glIsEnabledi</a></li>
<li><a href="glIsFramebuffer.xhtml" target="pagedisplay">glIsFramebuffer</a></li>
<li><a href="isinf.xhtml" target="pagedisplay">isinf</a></li>
<li><a href="isnan.xhtml" target="pagedisplay">isnan</a></li>
<li><a href="glIsProgram.xhtml" target="pagedisplay">glIsProgram</a></li>
<li><a href="glIsProgramPipeline.xhtml" target="pagedisplay">glIsProgramPipeline</a></li>
<li><a href="glIsQuery.xhtml" target="pagedisplay">glIsQuery</a></li>
<li><a href="glIsRenderbuffer.xhtml" target="pagedisplay">glIsRenderbuffer</a></li>
<li><a href="glIsSampler.xhtml" target="pagedisplay">glIsSampler</a></li>
<li><a href="glIsShader.xhtml" target="pagedisplay">glIsShader</a></li>
<li><a href="glIsSync.xhtml" target="pagedisplay">glIsSync</a></li>
<li><a href="glIsTexture.xhtml" target="pagedisplay">glIsTexture</a></li>
<li><a href="glIsTransformFeedback.xhtml" target="pagedisplay">glIsTransformFeedback</a></li>
<li><a href="glIsVertexArray.xhtml" target="pagedisplay">glIsVertexArray</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="l"></a>
<li>l
<ul class="Level3">
<li><a href="ldexp.xhtml" target="pagedisplay">ldexp</a></li>
<li><a href="length.xhtml" target="pagedisplay">length</a></li>
<li><a href="lessThan.xhtml" target="pagedisplay">lessThan</a></li>
<li><a href="lessThanEqual.xhtml" target="pagedisplay">lessThanEqual</a></li>
<li><a href="glLineWidth.xhtml" target="pagedisplay">glLineWidth</a></li>
<li><a href="glLinkProgram.xhtml" target="pagedisplay">glLinkProgram</a></li>
<li><a href="log.xhtml" target="pagedisplay">log</a></li>
<li><a href="log2.xhtml" target="pagedisplay">log2</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="m"></a>
<li>m
<ul class="Level3">
<li><a href="glMapBufferRange.xhtml" target="pagedisplay">glMapBufferRange</a></li>
<li><a href="matrixCompMult.xhtml" target="pagedisplay">matrixCompMult</a></li>
<li><a href="max.xhtml" target="pagedisplay">max</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrier</a></li>
<li><a href="memoryBarrier.xhtml" target="pagedisplay">memoryBarrier</a></li>
<li><a href="memoryBarrierAtomicCounter.xhtml" target="pagedisplay">memoryBarrierAtomicCounter</a></li>
<li><a href="memoryBarrierBuffer.xhtml" target="pagedisplay">memoryBarrierBuffer</a></li>
<li><a href="glMemoryBarrier.xhtml" target="pagedisplay">glMemoryBarrierByRegion</a></li>
<li><a href="memoryBarrierImage.xhtml" target="pagedisplay">memoryBarrierImage</a></li>
<li><a href="memoryBarrierShared.xhtml" target="pagedisplay">memoryBarrierShared</a></li>
<li><a href="min.xhtml" target="pagedisplay">min</a></li>
<li><a href="glMinSampleShading.xhtml" target="pagedisplay">glMinSampleShading</a></li>
<li><a href="mix.xhtml" target="pagedisplay">mix</a></li>
<li><a href="mod.xhtml" target="pagedisplay">mod</a></li>
<li><a href="modf.xhtml" target="pagedisplay">modf</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="n"></a>
<li>n
<ul class="Level3">
<li><a href="normalize.xhtml" target="pagedisplay">normalize</a></li>
<li><a href="not.xhtml" target="pagedisplay">not</a></li>
<li><a href="notEqual.xhtml" target="pagedisplay">notEqual</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="o"></a>
<li>o
<ul class="Level3">
<li><a href="glObjectLabel.xhtml" target="pagedisplay">glObjectLabel</a></li>
<li><a href="glObjectPtrLabel.xhtml" target="pagedisplay">glObjectPtrLabel</a></li>
<li><a href="outerProduct.xhtml" target="pagedisplay">outerProduct</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="p"></a>
<li>p
<ul class="Level3">
<li><a href="packHalf2x16.xhtml" target="pagedisplay">packHalf2x16</a></li>
<li><a href="packUnorm.xhtml" target="pagedisplay">packSnorm2x16</a></li>
<li><a href="packUnorm.xhtml" target="pagedisplay">packSnorm4x8</a></li>
<li><a href="packUnorm.xhtml" target="pagedisplay">packUnorm</a></li>
<li><a href="packUnorm.xhtml" target="pagedisplay">packUnorm2x16</a></li>
<li><a href="packUnorm.xhtml" target="pagedisplay">packUnorm4x8</a></li>
<li><a href="glPatchParameteri.xhtml" target="pagedisplay">glPatchParameteri</a></li>
<li><a href="glPauseTransformFeedback.xhtml" target="pagedisplay">glPauseTransformFeedback</a></li>
<li><a href="glPixelStorei.xhtml" target="pagedisplay">glPixelStorei</a></li>
<li><a href="glPolygonOffset.xhtml" target="pagedisplay">glPolygonOffset</a></li>
<li><a href="glPopDebugGroup.xhtml" target="pagedisplay">glPopDebugGroup</a></li>
<li><a href="pow.xhtml" target="pagedisplay">pow</a></li>
<li><a href="glPrimitiveBoundingBox.xhtml" target="pagedisplay">glPrimitiveBoundingBox</a></li>
<li><a href="glProgramBinary.xhtml" target="pagedisplay">glProgramBinary</a></li>
<li><a href="glProgramParameteri.xhtml" target="pagedisplay">glProgramParameteri</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform1f</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform1fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform1i</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform1iv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform1ui</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform1uiv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform2f</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform2fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform2i</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform2iv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform2ui</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform2uiv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform3f</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform3fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform3i</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform3iv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform3ui</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform3uiv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform4f</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform4fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform4i</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform4iv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform4ui</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniform4uiv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniformMatrix2fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniformMatrix2x3fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniformMatrix2x4fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniformMatrix3fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniformMatrix3x2fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniformMatrix3x4fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniformMatrix4fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniformMatrix4x2fv</a></li>
<li><a href="glProgramUniform.xhtml" target="pagedisplay">glProgramUniformMatrix4x3fv</a></li>
<li><a href="glPushDebugGroup.xhtml" target="pagedisplay">glPushDebugGroup</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="r"></a>
<li>r
<ul class="Level3">
<li><a href="radians.xhtml" target="pagedisplay">radians</a></li>
<li><a href="glReadBuffer.xhtml" target="pagedisplay">glReadBuffer</a></li>
<li><a href="glReadPixels.xhtml" target="pagedisplay">glReadnPixels</a></li>
<li><a href="glReadPixels.xhtml" target="pagedisplay">glReadPixels</a></li>
<li><a href="reflect.xhtml" target="pagedisplay">reflect</a></li>
<li><a href="refract.xhtml" target="pagedisplay">refract</a></li>
<li><a href="glReleaseShaderCompiler.xhtml" target="pagedisplay">glReleaseShaderCompiler</a></li>
<li><a href="glRenderbufferStorage.xhtml" target="pagedisplay">glRenderbufferStorage</a></li>
<li><a href="glRenderbufferStorageMultisample.xhtml" target="pagedisplay">glRenderbufferStorageMultisample</a></li>
<li><a href="glResumeTransformFeedback.xhtml" target="pagedisplay">glResumeTransformFeedback</a></li>
<li><a href="round.xhtml" target="pagedisplay">round</a></li>
<li><a href="roundEven.xhtml" target="pagedisplay">roundEven</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="s"></a>
<li>s
<ul class="Level3">
<li><a href="glSampleCoverage.xhtml" target="pagedisplay">glSampleCoverage</a></li>
<li><a href="glSampleMaski.xhtml" target="pagedisplay">glSampleMaski</a></li>
<li><a href="glSamplerParameter.xhtml" target="pagedisplay">glSamplerParameter</a></li>
<li><a href="glSamplerParameter.xhtml" target="pagedisplay">glSamplerParameterf</a></li>
<li><a href="glSamplerParameter.xhtml" target="pagedisplay">glSamplerParameterfv</a></li>
<li><a href="glSamplerParameter.xhtml" target="pagedisplay">glSamplerParameteri</a></li>
<li><a href="glSamplerParameter.xhtml" target="pagedisplay">glSamplerParameterIiv</a></li>
<li><a href="glSamplerParameter.xhtml" target="pagedisplay">glSamplerParameterIuiv</a></li>
<li><a href="glSamplerParameter.xhtml" target="pagedisplay">glSamplerParameteriv</a></li>
<li><a href="glScissor.xhtml" target="pagedisplay">glScissor</a></li>
<li><a href="glShaderBinary.xhtml" target="pagedisplay">glShaderBinary</a></li>
<li><a href="glShaderSource.xhtml" target="pagedisplay">glShaderSource</a></li>
<li><a href="sign.xhtml" target="pagedisplay">sign</a></li>
<li><a href="sin.xhtml" target="pagedisplay">sin</a></li>
<li><a href="sinh.xhtml" target="pagedisplay">sinh</a></li>
<li><a href="smoothstep.xhtml" target="pagedisplay">smoothstep</a></li>
<li><a href="sqrt.xhtml" target="pagedisplay">sqrt</a></li>
<li><a href="glStencilFunc.xhtml" target="pagedisplay">glStencilFunc</a></li>
<li><a href="glStencilFuncSeparate.xhtml" target="pagedisplay">glStencilFuncSeparate</a></li>
<li><a href="glStencilMask.xhtml" target="pagedisplay">glStencilMask</a></li>
<li><a href="glStencilMaskSeparate.xhtml" target="pagedisplay">glStencilMaskSeparate</a></li>
<li><a href="glStencilOp.xhtml" target="pagedisplay">glStencilOp</a></li>
<li><a href="glStencilOpSeparate.xhtml" target="pagedisplay">glStencilOpSeparate</a></li>
<li><a href="step.xhtml" target="pagedisplay">step</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="t"></a>
<li>t
<ul class="Level3">
<li><a href="tan.xhtml" target="pagedisplay">tan</a></li>
<li><a href="tanh.xhtml" target="pagedisplay">tanh</a></li>
<li><a href="glTexBuffer.xhtml" target="pagedisplay">glTexBuffer</a></li>
<li><a href="glTexBufferRange.xhtml" target="pagedisplay">glTexBufferRange</a></li>
<li><a href="texelFetch.xhtml" target="pagedisplay">texelFetch</a></li>
<li><a href="texelFetchOffset.xhtml" target="pagedisplay">texelFetchOffset</a></li>
<li><a href="glTexImage2D.xhtml" target="pagedisplay">glTexImage2D</a></li>
<li><a href="glTexImage3D.xhtml" target="pagedisplay">glTexImage3D</a></li>
<li><a href="glTexParameter.xhtml" target="pagedisplay">glTexParameter</a></li>
<li><a href="glTexParameter.xhtml" target="pagedisplay">glTexParameterf</a></li>
<li><a href="glTexParameter.xhtml" target="pagedisplay">glTexParameterfv</a></li>
<li><a href="glTexParameter.xhtml" target="pagedisplay">glTexParameteri</a></li>
<li><a href="glTexParameter.xhtml" target="pagedisplay">glTexParameterIiv</a></li>
<li><a href="glTexParameter.xhtml" target="pagedisplay">glTexParameterIuiv</a></li>
<li><a href="glTexParameter.xhtml" target="pagedisplay">glTexParameteriv</a></li>
<li><a href="glTexStorage2D.xhtml" target="pagedisplay">glTexStorage2D</a></li>
<li><a href="glTexStorage2DMultisample.xhtml" target="pagedisplay">glTexStorage2DMultisample</a></li>
<li><a href="glTexStorage3D.xhtml" target="pagedisplay">glTexStorage3D</a></li>
<li><a href="glTexStorage3DMultisample.xhtml" target="pagedisplay">glTexStorage3DMultisample</a></li>
<li><a href="glTexSubImage2D.xhtml" target="pagedisplay">glTexSubImage2D</a></li>
<li><a href="glTexSubImage3D.xhtml" target="pagedisplay">glTexSubImage3D</a></li>
<li><a href="texture.xhtml" target="pagedisplay">texture</a></li>
<li><a href="textureGather.xhtml" target="pagedisplay">textureGather</a></li>
<li><a href="textureGatherOffset.xhtml" target="pagedisplay">textureGatherOffset</a></li>
<li><a href="textureGatherOffsets.xhtml" target="pagedisplay">textureGatherOffsets</a></li>
<li><a href="textureGrad.xhtml" target="pagedisplay">textureGrad</a></li>
<li><a href="textureGradOffset.xhtml" target="pagedisplay">textureGradOffset</a></li>
<li><a href="textureLod.xhtml" target="pagedisplay">textureLod</a></li>
<li><a href="textureLodOffset.xhtml" target="pagedisplay">textureLodOffset</a></li>
<li><a href="textureOffset.xhtml" target="pagedisplay">textureOffset</a></li>
<li><a href="textureProj.xhtml" target="pagedisplay">textureProj</a></li>
<li><a href="textureProjGrad.xhtml" target="pagedisplay">textureProjGrad</a></li>
<li><a href="textureProjGradOffset.xhtml" target="pagedisplay">textureProjGradOffset</a></li>
<li><a href="textureProjLod.xhtml" target="pagedisplay">textureProjLod</a></li>
<li><a href="textureProjLodOffset.xhtml" target="pagedisplay">textureProjLodOffset</a></li>
<li><a href="textureProjOffset.xhtml" target="pagedisplay">textureProjOffset</a></li>
<li><a href="textureSize.xhtml" target="pagedisplay">textureSize</a></li>
<li><a href="glTransformFeedbackVaryings.xhtml" target="pagedisplay">glTransformFeedbackVaryings</a></li>
<li><a href="transpose.xhtml" target="pagedisplay">transpose</a></li>
<li><a href="trunc.xhtml" target="pagedisplay">trunc</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="u"></a>
<li>u
<ul class="Level3">
<li><a href="uaddCarry.xhtml" target="pagedisplay">uaddCarry</a></li>
<li><a href="intBitsToFloat.xhtml" target="pagedisplay">uintBitsToFloat</a></li>
<li><a href="umulExtended.xhtml" target="pagedisplay">umulExtended</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform1f</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform1fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform1i</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform1iv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform1ui</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform1uiv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform2f</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform2fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform2i</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform2iv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform2ui</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform2uiv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform3f</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform3fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform3i</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform3iv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform3ui</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform3uiv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform4f</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform4fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform4i</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform4iv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform4ui</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniform4uiv</a></li>
<li><a href="glUniformBlockBinding.xhtml" target="pagedisplay">glUniformBlockBinding</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniformMatrix2fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniformMatrix2x3fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniformMatrix2x4fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniformMatrix3fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniformMatrix3x2fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniformMatrix3x4fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniformMatrix4fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniformMatrix4x2fv</a></li>
<li><a href="glUniform.xhtml" target="pagedisplay">glUniformMatrix4x3fv</a></li>
<li><a href="glMapBufferRange.xhtml" target="pagedisplay">glUnmapBuffer</a></li>
<li><a href="unpackHalf2x16.xhtml" target="pagedisplay">unpackHalf2x16</a></li>
<li><a href="unpackUnorm.xhtml" target="pagedisplay">unpackSnorm2x16</a></li>
<li><a href="unpackUnorm.xhtml" target="pagedisplay">unpackSnorm4x8</a></li>
<li><a href="unpackUnorm.xhtml" target="pagedisplay">unpackUnorm</a></li>
<li><a href="unpackUnorm.xhtml" target="pagedisplay">unpackUnorm2x16</a></li>
<li><a href="unpackUnorm.xhtml" target="pagedisplay">unpackUnorm4x8</a></li>
<li><a href="glUseProgram.xhtml" target="pagedisplay">glUseProgram</a></li>
<li><a href="glUseProgramStages.xhtml" target="pagedisplay">glUseProgramStages</a></li>
<li><a href="usubBorrow.xhtml" target="pagedisplay">usubBorrow</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="v"></a>
<li>v
<ul class="Level3">
<li><a href="glValidateProgram.xhtml" target="pagedisplay">glValidateProgram</a></li>
<li><a href="glValidateProgramPipeline.xhtml" target="pagedisplay">glValidateProgramPipeline</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttrib</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttrib1f</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttrib1fv</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttrib2f</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttrib2fv</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttrib3f</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttrib3fv</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttrib4f</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttrib4fv</a></li>
<li><a href="glVertexAttribBinding.xhtml" target="pagedisplay">glVertexAttribBinding</a></li>
<li><a href="glVertexAttribDivisor.xhtml" target="pagedisplay">glVertexAttribDivisor</a></li>
<li><a href="glVertexAttribFormat.xhtml" target="pagedisplay">glVertexAttribFormat</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttribI4i</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttribI4iv</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttribI4ui</a></li>
<li><a href="glVertexAttrib.xhtml" target="pagedisplay">glVertexAttribI4uiv</a></li>
<li><a href="glVertexAttribFormat.xhtml" target="pagedisplay">glVertexAttribIFormat</a></li>
<li><a href="glVertexAttribPointer.xhtml" target="pagedisplay">glVertexAttribIPointer</a></li>
<li><a href="glVertexAttribPointer.xhtml" target="pagedisplay">glVertexAttribPointer</a></li>
<li><a href="glVertexBindingDivisor.xhtml" target="pagedisplay">glVertexBindingDivisor</a></li>
<li><a href="glViewport.xhtml" target="pagedisplay">glViewport</a></li>
</ul> <!-- End Level3 -->
</li>
<a name="w"></a>
<li>w
<ul class="Level3">
<li><a href="glWaitSync.xhtml" target="pagedisplay">glWaitSync</a></li>
</ul> <!-- End Level3 -->
</li>
</ul> <!-- End Level2 -->
</li> <!-- End Level1 -->
</div> <!-- End containerurl -->
</body>
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