|
55 | 55 | "XR_HTCX_vive_tracker_interaction", |
56 | 56 | "XR_ML_ml2_controller_interaction", |
57 | 57 | "XR_MSFT_hand_interaction", |
58 | | - "XR_MNDX_egl_enable" |
| 58 | + "XR_MNDX_egl_enable", |
| 59 | + "XR_VALVE_analog_threshold" |
59 | 60 | ] |
60 | 61 | }, |
61 | 62 | { |
62 | 63 | "name": "Godot Vendors plugin", |
63 | 64 | "abbreviation": "Vendors", |
64 | 65 | "extensions": [ |
65 | 66 | "XR_FB_body_tracking", |
| 67 | + "XR_FB_color_space", |
66 | 68 | "XR_FB_composition_layer_alpha_blend", |
| 69 | + "XR_FB_composition_layer_depth_test", |
| 70 | + "XR_FB_composition_layer_image_layout", |
67 | 71 | "XR_FB_composition_layer_secure_content", |
68 | 72 | "XR_FB_composition_layer_settings", |
69 | 73 | "XR_FB_display_refresh_rate", |
|
74 | 78 | "XR_FB_hand_tracking_capsules", |
75 | 79 | "XR_FB_hand_tracking_mesh", |
76 | 80 | "XR_FB_passthrough", |
| 81 | + "XR_FB_space_warp", |
| 82 | + "XR_META_environment_depth", |
77 | 83 | "XR_META_passthrough_preferences", |
78 | 84 | "XR_META_passthrough_color_lut", |
| 85 | + "XR_META_recommended_layer_resolution", |
79 | 86 | "XR_META_spatial_entity_mesh", |
80 | 87 | "XR_FB_render_model", |
81 | 88 | "XR_FB_scene", |
|
0 commit comments