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-[Example for custom plugin](#example-for-custom-plugin)
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-[Example for custom export plugin](#example-for-custom-export-plugin)
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-[Example for custom import plugin](#example-for-custom-import-plugin)
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-[Known Issues](#known-issues)
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-[Contributing](#contributing)
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-[Unity Package](#unity-package)
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> [!WARNING]
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> `ShouldNodeExport` callback: Using this callback requires understanding of how glTF works. For example, if you filter out some bones of a skeleton on export, the result might not be valid glTF or might not display what you expect. Use with caution
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### Example for custom plugin
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### Example for custom export plugin
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```csharp
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publicclassMyExportPlugin : GLTFExportPlugin
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{
@@ -480,6 +481,30 @@ public class MyExportPluginContext: GLTFExportPluginContext
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