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Resolve wrong number of colons around pname macro (#2638)
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5 files changed

+9
-9
lines changed

5 files changed

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chapters/cmdbuffers.adoc

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@@ -1096,7 +1096,7 @@ ifdef::hidden[]
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* If
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slink:VkPhysicalDeviceVulkanSC10Properties::pname:secondaryCommandBufferNullOrImagelessFramebuffer
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is ename:VK_FALSE, then
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slink:VkCommandBufferInheritanceInfo:pname:framebuffer must: not be
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slink:VkCommandBufferInheritanceInfo::pname:framebuffer must: not be
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dlink:VK_NULL_HANDLE and must: not have been created with a
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slink:VkFramebufferCreateInfo::pname:flags value that includes
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ename:VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT if the command buffer will be

chapters/commonvalidity/draw_common.adoc

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@@ -38,19 +38,19 @@ ifdef::VK_GRAPHICS_VERSION_1_4,VK_KHR_dynamic_rendering_local_read[]
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code:InputAttachmentIndex referenced by
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slink:VkRenderingInputAttachmentIndexInfo, or no
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code:InputAttachmentIndex if
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slink:VkRenderingInputAttachmentIndexInfo:pname:pDepthInputAttachmentIndex
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slink:VkRenderingInputAttachmentIndexInfo::pname:pDepthInputAttachmentIndex
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or
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slink:VkRenderingInputAttachmentIndexInfo:pname:pStencilInputAttachmentIndex
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slink:VkRenderingInputAttachmentIndexInfo::pname:pStencilInputAttachmentIndex
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are `NULL`, must: be created with a slink:VkImageView that is compatible
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with the corresponding color, depth, or stencil attachment in
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slink:VkRenderingInfo
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ifdef::VK_EXT_shader_object[]
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* [[VUID-{refpage}-pDepthInputAttachmentIndex-09596]]
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Input attachment views accessed in a dynamic render pass via a shader
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object must: have an code:InputAttachmentIndex if both
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slink:VkRenderingInputAttachmentIndexInfo:pname:pDepthInputAttachmentIndex
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slink:VkRenderingInputAttachmentIndexInfo::pname:pDepthInputAttachmentIndex
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and
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slink:VkRenderingInputAttachmentIndexInfo:pname:pStencilInputAttachmentIndex
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slink:VkRenderingInputAttachmentIndexInfo::pname:pStencilInputAttachmentIndex
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are non-`NULL`
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* [[VUID-{refpage}-InputAttachmentIndex-09597]]
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If an input attachment view accessed in a dynamic render pass via a

chapters/limits.adoc

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@@ -4035,7 +4035,7 @@ include::{generated}/api/structs/VkPhysicalDeviceClusterAccelerationStructurePro
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when building bottom level acceleration structures.
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* [[limits-clusterTemplateBoundsByteAlignment]]
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pname:clusterTemplateBoundsByteAlignment indicates the alignment of
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slink:VkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV::pname::instantiationBoundingBoxLimit.
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slink:VkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV::pname:instantiationBoundingBoxLimit.
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* [[limits-maxClusterGeometryIndex]] pname:maxClusterGeometryIndex
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indicates the maximum geometry index possible for a triangle in an
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cluster acceleration structures.

chapters/resources.adoc

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@@ -264,7 +264,7 @@ endif::VK_BASE_VERSION_1_2,VK_KHR_buffer_device_address[]
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ename:VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, the
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ifdef::VK_EXT_buffer_device_address[]
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<<features-bufferDeviceAddressCaptureReplayEXT,
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VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:pname:bufferDeviceAddressCaptureReplay>>
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sname:VkPhysicalDeviceBufferDeviceAddressFeaturesEXT::pname:bufferDeviceAddressCaptureReplay>>
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feature
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ifdef::VK_BASE_VERSION_1_2,VK_KHR_buffer_device_address[or the]
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endif::VK_EXT_buffer_device_address[]

chapters/vertexpostproc.adoc

Lines changed: 2 additions & 2 deletions
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@@ -95,7 +95,7 @@ order defined as follows:
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shading>> is active, vertices within a primitive are appended according
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to the winding order described by the <<drawing-primitive-topologies,
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primitive topology>> defined by the
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slink:VkPipelineInputAssemblyStateCreateInfo:pname:topology used to
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slink:VkPipelineInputAssemblyStateCreateInfo::pname:topology used to
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execute the <<drawing,drawing command>>.
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* If <<geometry,geometry shading>> is active, vertices within a primitive
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are appended according to the winding order described by the
@@ -634,7 +634,7 @@ endif::VK_EXT_mesh_shader,VK_NV_mesh_shader[]
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<<geometry,geometry>> nor <<tessellation,tessellation shading>> is active,
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the provoking vertex is determined by the <<drawing-primitive-topologies,
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primitive topology>> defined by
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slink:VkPipelineInputAssemblyStateCreateInfo:pname:topology used to execute
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slink:VkPipelineInputAssemblyStateCreateInfo::pname:topology used to execute
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the <<drawing,drawing command>>.
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ifdef::VK_NV_mesh_shader[]

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