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Update location_component_interface.adoc
Fix markdown typo
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chapters/location_component_interface.adoc

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This chapter is an overview of the link:https://docs.vulkan.org/spec/latest/chapters/interfaces.html#interfaces-iointerfaces-locations[Location and Component Assignment] chapter to help give examples, especially around some of the more extreme edge cases.
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The simplest way to think about a `Location` is that it is made up of four 32-bit `Component`s.
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The simplest way to think about a `Location` is that it is made up of four 32-bit `Components`.
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This means a `vec4`/`float4`/`uvec4`/etc will fit perfectly in a single `Location`.
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Multiple variables can be packed into the same `Location` if their `Component`s do not overlap.
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Multiple variables can be packed into the same `Location` if their `Components` do not overlap.
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Locations are used for both the `Input` and `Output` to interface between shaders stages when possible.
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