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Add missing closing parenthesis (#327)
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chapters/memory_allocation.adoc

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== Transfer
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The link:https://docs.vulkan.org/spec/latest/chapters/devsandqueues.html#VkPhysicalDeviceType[VkPhysicalDeviceType] advertises two main different types of GPUs, discrete and integrated (also referred to as UMA (unified memory architecture). It is important for performance to understand the difference between the two.
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The link:https://docs.vulkan.org/spec/latest/chapters/devsandqueues.html#VkPhysicalDeviceType[VkPhysicalDeviceType] advertises two main different types of GPUs, discrete and integrated (also referred to as UMA (unified memory architecture)). It is important for performance to understand the difference between the two.
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Discrete graphics cards contain their own dedicated memory on the device. The data is transferred over a bus (such as PCIe) which is usually a bottleneck due to the physical speed limitation of transferring data. Some physical devices will advertise a queue with a `VK_QUEUE_TRANSFER_BIT` which allows for a dedicated queue for transferring data. The common practice is to create a _staging buffer_ to copy the host data into before sending through a command buffer to copy over to the device local memory.
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