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lines changed Original file line number Diff line number Diff line change @@ -719,7 +719,7 @@ link:https://renderdoc.org/[RenderDoc] is one of the most powerful tools for sha
719719
720720The Vulkan validation layers include GPU-Assisted Validation, which instruments shader code to detect errors:
721721
722- 1. Enable in your application:
722+ * Enable in your application:
723723
724724[source,cpp]
725725----
@@ -735,7 +735,7 @@ VkInstanceCreateInfo createInfo{};
735735createInfo.pNext = &validationFeatures;
736736----
737737
738- 2. IDE Integration:
738+ * IDE Integration:
739739 * Add the above code to your debug builds
740740 * Configure environment variables in your IDE's debug configuration:
741741
@@ -754,7 +754,7 @@ createInfo.pNext = &validationFeatures;
754754
755755The Shader printf feature allows you to print values from within your shaders:
756756
757- 1. GLSL Implementation:
757+ * GLSL Implementation:
758758
759759[source,glsl]
760760----
@@ -768,7 +768,7 @@ void main() {
768768}
769769----
770770
771- 2. HLSL Implementation:
771+ * HLSL Implementation:
772772
773773[source,hlsl]
774774----
@@ -782,7 +782,7 @@ float4 main() : SV_TARGET
782782}
783783----
784784
785- 3. Enable in your application:
785+ * Enable in your application:
786786
787787[source,cpp]
788788----
@@ -798,7 +798,7 @@ VkInstanceCreateInfo createInfo{};
798798createInfo.pNext = &validationFeatures;
799799----
800800
801- 4. IDE Integration:
801+ * IDE Integration:
802802 * Configure your IDE to capture debug output
803803 * For Visual Studio: Debug → Windows → Output
804804 * For VS Code: Add "console": "integratedTerminal" to your launch.json
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