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fix list issues.
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chapters/ide.adoc

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@@ -719,7 +719,7 @@ link:https://renderdoc.org/[RenderDoc] is one of the most powerful tools for sha
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The Vulkan validation layers include GPU-Assisted Validation, which instruments shader code to detect errors:
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1. Enable in your application:
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* Enable in your application:
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[source,cpp]
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@@ -735,7 +735,7 @@ VkInstanceCreateInfo createInfo{};
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createInfo.pNext = &validationFeatures;
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2. IDE Integration:
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* IDE Integration:
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* Add the above code to your debug builds
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* Configure environment variables in your IDE's debug configuration:
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@@ -754,7 +754,7 @@ createInfo.pNext = &validationFeatures;
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The Shader printf feature allows you to print values from within your shaders:
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1. GLSL Implementation:
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* GLSL Implementation:
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[source,glsl]
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@@ -768,7 +768,7 @@ void main() {
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}
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2. HLSL Implementation:
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* HLSL Implementation:
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[source,hlsl]
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@@ -782,7 +782,7 @@ float4 main() : SV_TARGET
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}
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3. Enable in your application:
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* Enable in your application:
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[source,cpp]
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@@ -798,7 +798,7 @@ VkInstanceCreateInfo createInfo{};
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createInfo.pNext = &validationFeatures;
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4. IDE Integration:
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* IDE Integration:
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* Configure your IDE to capture debug output
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* For Visual Studio: Debug → Windows → Output
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* For VS Code: Add "console": "integratedTerminal" to your launch.json

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