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en/18_Ray_tracing.adoc

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@@ -411,7 +411,7 @@ To make the acceleration structure available in the shader, we need to add a des
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[,c{pp}]
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----
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// TASK05: The acceleration structure uses binding 1
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// TASK04: The acceleration structure uses binding 1
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std::array global_bindings = {
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vk::DescriptorSetLayoutBinding( 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, nullptr),
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vk::DescriptorSetLayoutBinding( 1, vk::DescriptorType::eAccelerationStructureKHR, 1, vk::ShaderStageFlagBits::eFragment, nullptr),

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