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en/02_Development_environment.adoc

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@@ -54,7 +54,7 @@ image::/images/glfw_directory.png[]
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=== GLM
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Unlike DirectX 12, Vulkan does not include a library for linear algebra operations, so we'll have to download one.
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As a pure graphics api, Vulkan does not include a library for linear algebra operations, so we'll have to download one.
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https://glm.g-truc.net/[GLM] is a nice library that is designed for use with graphics APIs and is also commonly used with OpenGL.
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GLM is a header-only library, so just download the https://github.com/g-truc/glm/releases[latest version] and store it in a convenient location.
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=== GLM
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Unlike DirectX 12, Vulkan does not include a library for linear algebra operations, so we'll have to download one.
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As a pure graphics api, Vulkan does not include a library for linear algebra operations, so we'll have to download one.
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https://glm.g-truc.net/[GLM] is a nice library that is designed for use with graphics APIs and is also commonly used with OpenGL.
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It is a header-only library that can be installed from the `libglm-dev` or `glm-devel` package:

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