@@ -36,57 +36,6 @@ void SetupScene(Engine* engine) {
3636 // Set the camera as the active camera
3737 engine->SetActiveCamera (camera);
3838
39- // Create a cube entity
40- Entity* cubeEntity = engine->CreateEntity (" Cube" );
41- if (!cubeEntity) {
42- throw std::runtime_error (" Failed to create cube entity" );
43- }
44-
45- // Add a transform component to the cube
46- auto * cubeTransform = cubeEntity->AddComponent <TransformComponent>();
47- cubeTransform->SetPosition (glm::vec3 (0 .0f , 0 .0f , 0 .0f ));
48- cubeTransform->SetRotation (glm::vec3 (0 .0f , 0 .0f , 0 .0f ));
49- cubeTransform->SetScale (glm::vec3 (1 .0f , 1 .0f , 1 .0f ));
50-
51- // Add a mesh component to the cube
52- auto * cubeMesh = cubeEntity->AddComponent <MeshComponent>();
53- cubeMesh->CreateCube (1 .0f , glm::vec3 (1 .0f , 0 .0f , 0 .0f ));
54-
55- // Make the camera look at the red cube
56- camera->LookAt (cubeTransform->GetPosition ());
57-
58- // Create a second cube entity
59- Entity* cube2Entity = engine->CreateEntity (" Cube2" );
60- if (!cube2Entity) {
61- throw std::runtime_error (" Failed to create second cube entity" );
62- }
63-
64- // Add a transform component to the second cube
65- auto * cube2Transform = cube2Entity->AddComponent <TransformComponent>();
66- cube2Transform->SetPosition (glm::vec3 (2 .0f , 0 .0f , 0 .0f ));
67- cube2Transform->SetRotation (glm::vec3 (0 .0f , 0 .0f , 0 .0f ));
68- cube2Transform->SetScale (glm::vec3 (0 .5f , 0 .5f , 0 .5f ));
69-
70- // Add a mesh component to the second cube
71- auto * cube2Mesh = cube2Entity->AddComponent <MeshComponent>();
72- cube2Mesh->CreateCube (1 .0f , glm::vec3 (0 .0f , 1 .0f , 0 .0f ));
73-
74- // Create a third cube entity
75- Entity* cube3Entity = engine->CreateEntity (" Cube3" );
76- if (!cube3Entity) {
77- throw std::runtime_error (" Failed to create third cube entity" );
78- }
79-
80- // Add a transform component to the third cube
81- auto * cube3Transform = cube3Entity->AddComponent <TransformComponent>();
82- cube3Transform->SetPosition (glm::vec3 (-2 .0f , 0 .0f , 0 .0f ));
83- cube3Transform->SetRotation (glm::vec3 (0 .0f , 0 .0f , 0 .0f ));
84- cube3Transform->SetScale (glm::vec3 (0 .5f , 0 .5f , 0 .5f ));
85-
86- // Add a mesh component to the third cube
87- auto * cube3Mesh = cube3Entity->AddComponent <MeshComponent>();
88- cube3Mesh->CreateCube (1 .0f , glm::vec3 (0 .0f , 0 .0f , 1 .0f ));
89-
9039 // Start loading Bistro.glb model in background thread
9140 if (ModelLoader* modelLoader = engine->GetModelLoader ()) {
9241 std::cout << " Starting threaded loading of Bistro model..." << std::endl;
@@ -123,11 +72,9 @@ void android_main(android_app* app) {
12372#else
12473/* *
12574 * @brief Desktop entry point.
126- * @param argc The number of command-line arguments.
127- * @param argv The command-line arguments.
12875 * @return The exit code.
12976 */
130- int main (int argc , char * argv []) {
77+ int main (int , char *[]) {
13178 try {
13279 // Create the engine
13380 Engine engine;
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