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Fix some more links
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en/02_Development_environment.adoc

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@@ -97,8 +97,7 @@ find_package(Slang CONFIG HINTS "$ENV{VULKAN_SDK}/lib/cmake").
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In the future, FindVulkan.cmake might migrate to the *-config.cmake standard,
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however at the time of writing it is recommended to grab FindVulkan.cmake
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from VulkanSamples, as the one from Kitware is both deprecated and has bugs
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in the macOS build. You will find it in the code directory [FindVulkan.
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cmake](!../code/CMake/FindVulkan.cmake)
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in the macOS build. You will find it in the code directory link:/attachments/CMake/FindVulkan.cmake[FindVulkan.cmake].
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Using FindVulkan.cmake is a project-specific file, you can take it and make
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changes as necessary to work well in your build environment, and can craft
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----
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This will allow other projects that distribute via Find*.cmake to be placed
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in that same folder. See the accompanying link:/attachments/CMakeLists
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.txt[Cmakelists.txt] for an example of a working project.
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in that same folder. See the accompanying link:/attachments/CMakeLists.txt[CMakeLists.txt]
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for an example of a working project.
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Vulkan has support for C{pp} modules which became available with c{pp}20. A
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large advantage of C{pp} modules is they give all the benefits of C{pp} without

en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/00_Introduction.adoc

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@@ -72,7 +72,7 @@ pipeline are known in advance, the driver can optimize for it much better.
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Some of the programmable stages are optional based on what you intend to do. For
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example, the tessellation and geometry stages can be disabled if you are just
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drawing simple geometry. If you are only interested in depth values, then you can
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disable the fragment shader stage, which is useful for [shadow map](https://en.wikipedia.org/wiki/Shadow_mapping)
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disable the fragment shader stage, which is useful for link:https://en.wikipedia.org/wiki/Shadow_mapping[shadow map]
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generation.
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In the next chapter, we'll first create the two programmable stages required to

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