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Merge pull request #69 from KhronosGroup/link_fixes_2
Fix some more links
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en/03_Drawing_a_triangle/00_Setup/01_Instance.adoc

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@@ -47,7 +47,7 @@ void createInstance() {
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----
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While vk::ApiVersion10 or Vulkan 1.0 does exist, some functionality
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is older and doesn't work well with RAII, or as we'll link:../02_Graphics_pipeline_basics/01_Shader_modules.adoc[talk about later],
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is older and doesn't work well with RAII, or as we'll xref:../../03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc[talk about later],
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the Slang language, so we're showing 1.4 as our baseline. If we were in the C
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api, we'd need to specify the stype and the pnext and be overly verbose.
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You will likely see that in other Vulkan projects that use C api. This is
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== Encountered VK_ERROR_INCOMPATIBLE_DRIVER:
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If using macOS with the latest MoltenVK sdk, you may get `VK_ERROR_INCOMPATIBLE_DRIVER`
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returned from `vkCreateInstance`. According to the
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(https://vulkan.lunarg.com/doc/sdk/1.3.216.0/mac/getting_started.html)[Getting Start Notes].
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https://vulkan.lunarg.com/doc/sdk/1.3.216.0/mac/getting_started.html[Getting Start Notes].
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Beginning with the 1.3.216 Vulkan SDK, the `VK_KHR_PORTABILITY_subset`
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extension is mandatory.
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en/03_Drawing_a_triangle/00_Setup/02_Validation_layers.adoc

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@@ -74,7 +74,7 @@ calls. The specification document still recommends that you enable validation
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layers at device level as well for compatibility, which is required by some
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implementations. We'll simply specify the same layers as the instance at logical
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device level, which we'll see
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link:04_Logical_device_and_queues.adoc[later on].
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xref:./04_Logical_device_and_queues.adoc[later on].
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== Using validation layers
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Throughout this tutorial, we will be making a couple of intentional mistakes
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to show you how helpful the validation layers are with catching them and to teach you
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how important it is to know exactly what you're doing with Vulkan. Now it's time
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to look at link:03_Physical_devices_and_queue_families.adoc[Vulkan devices in the system].
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to look at xref:./03_Physical_devices_and_queue_families.adoc[Vulkan devices in the system].
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link:/attachments/02_validation_layers.cpp[C{pp} code]

en/03_Drawing_a_triangle/00_Setup/03_Physical_devices_and_queue_families.adoc

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@@ -234,7 +234,7 @@ uint32_t findQueueFamilies(VkPhysicalDevice device) {
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Great, that's all we need for now to find the right physical device! The next
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step is to link:04_Logical_device_and_queues.adoc[create a logical device]
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step is to xref:./04_Logical_device_and_queues.adoc[create a logical device]
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to interface with it.
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link:/attachments/03_physical_device_selection.cpp[C{pp} code]

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