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Commit 9329896

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Add note to unused shaders
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attachments/38_ray_tracing.frag

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@@ -8,5 +8,6 @@ layout(location = 1) in vec2 fragTexCoord;
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layout(location = 0) out vec4 outColor;
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void main() {
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// Not used, see Slang shader
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outColor = texture(texSampler, fragTexCoord);
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}

attachments/38_ray_tracing.vert

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@@ -14,6 +14,7 @@ layout(location = 0) out vec3 fragColor;
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layout(location = 1) out vec2 fragTexCoord;
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void main() {
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// Not used, see Slang shader
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
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fragColor = inColor;
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fragTexCoord = inTexCoord;

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