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Fix broken code link on 00_Descriptor_set_layout_and_buffer.adoc (#118)
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en/05_Uniform_buffers/00_Descriptor_set_layout_and_buffer.adoc

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@@ -367,7 +367,7 @@ We may look at these in a future chapter.
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In the xref:./01_Descriptor_pool_and_sets.adoc[next chapter] we'll look at descriptor sets, which will actually bind the ``VkBuffer``s to the uniform buffer descriptors so that the shader can access this transformation data.
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link:/attachments/22_descriptor_set_layout.cpp[C{pp} code] /
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link:/attachments/22_descriptor_layout.cpp[C{pp} code] /
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link:/attachments/22_shader_ubo.slang[slang shader] /
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link:/attachments/22_shader_ubo.vert[GLSL Vertex shader] /
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link:/attachments/22_shader_ubo.frag[GLSL Fragment shader]

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