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en/18_Ray_tracing.adoc

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@@ -55,7 +55,7 @@ To build, you may use Visual Studio (set `38_ray_tracing` as start-up project) o
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[,shell]
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----
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cmake --build build --target 38_ray_tracing --parallel && start .\build\38_ray_tracing\Debug\38_ray_tracing.exe -wo .\build\38_ray_tracing\
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cmake --build build --target 38_ray_tracing --parallel; start .\build\38_ray_tracing\Debug\38_ray_tracing.exe -wo .\build\38_ray_tracing\
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The Slang shader does require you to fill in the gaps, but if you get stuck, you can refer to the provided reference solution:
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Similar to RenderDoc, you can inspect the events and find the acceleration structure build commands, which will then take us to the acceleration structure visualization tool:
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. Use the search function in the Event browser to filter and find the `draw` calls.
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. Select any of the draw calls.
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. Use the API Inspector to find the resources bound to our fragment shader (`FS`).
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. Select the acceleration structure (this will be our TLAS), which opens the Object Browser tab.
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. In the Object Browser, click on "Open in Ray Tracing Inspector".
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. Select any of the draw calls, which opens the API Inspector.
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. Select `FS` to find the resources bound to our fragment shader.
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. Click on the acceleration structure binding (this will be our TLAS), which opens the "Ray Tracing Inspector".
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image::../images/38_TASK04_nsight_main.png[]
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image::../images/38_TASK05_nsight_object.png[]
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In the new window, you can see the TLAS and its instances:
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. You can expand each instance to see the BLAS it references, and inspect the geometry data.

images/38_TASK04_nsight_main.png

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images/38_TASK05_nsight_object.png

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