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Add Vulkan multi-object rendering example with platform-specific support
- Implemented VulkanApplication class with Android and Windows compatibility. - Added a Vulkan renderer for rendering multiple GameObjects with glTF models and KTX textures. - Introduced platform-specific handling for logging, input events, and Vulkan surface creation. - Included utility classes for vertex attributes, uniform buffers, and descriptor sets.
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antora/modules/ROOT/nav.adoc

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* xref:11_Compute_Shader.adoc[Compute Shader]
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* xref:12_Ecosystem_Utilities_and_Compatibility.adoc[Ecosystem Utilities and GPU Compatibility]
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* xref:13_Vulkan_Profiles.adoc[Vulkan Profiles]
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* xref:14_Android.adoc[Android]
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* xref:15_GLTF_KTX2_Migration.adoc[Migrating to Modern Asset Formats: glTF and KTX2]
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* xref:16_Multiple_Objects.adoc[Rendering Multiple Objects]
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* xref:90_FAQ.adoc[FAQ]

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