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Update shading langauge reference from GLSL to Slang
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en/02_Development_environment.adoc

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@@ -64,9 +64,9 @@ Go to the directory where you installed the SDK, open the `bin` directory and
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run the `vkcube` demo.
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There is another program in this directory that will be useful for
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development. The `glslangValidator` and `glslc` programs will be
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development. The `slangc` command line program will be
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used to compile shaders from the human-readable
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https://en.wikipedia.org/wiki/OpenGL_Shading_Language[GLSL] to bytecode.
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https://shader-slang.org/slang/user-guide/[Slang Shading Language] to bytecode.
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We'll cover this in depth in the
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xref:03_Drawing_a_triangle/02_Graphics_pipeline_basics/01_Shader_modules.adoc[shader modules]
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chapter. The `bin` directory also contains the binaries of

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