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Update 04_rendering_approaches.adoc
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en/Building_a_Simple_Engine/Mobile_Development/04_rendering_approaches.adoc

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@@ -110,7 +110,7 @@ vk::RenderPass render_pass = device.createRenderPass(render_pass_info);
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* *Optimize for Tile Size*: Consider the tile size when designing your
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rendering algorithm. For example, if you know the tile size is 16x16, you
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might organize your data or algorithms to work efficiently with that size.Ok
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might organize your data or algorithms to work efficiently with that size.
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===== Memory Management
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