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en/Building_a_Simple_Engine/Engine_Architecture/02_architectural_patterns.adoc

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Component-based architecture is widely used in modern game engines and forms the foundation of our Vulkan rendering engine. It promotes composition over inheritance and allows for more flexible entity design.
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image::../../../images/component_based_architecture_diagram.svg[Component-Based Architecture Diagram, width=600, alt="Component-Based Architecture Diagram showing entities, components, and systems"]
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image::../../../images/component_based_architecture_diagram.png[Component-Based Architecture Diagram, width=600, alt="Component-Based Architecture Diagram showing entities, components, and systems"]
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en/Building_a_Simple_Engine/Engine_Architecture/05_rendering_pipeline.adoc

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The following diagram provides a high-level overview of a modern Vulkan rendering pipeline:
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image::../../../images/rendering_pipeline_flowchart.svg[Rendering Pipeline Flowchart, width=600, alt="Flowchart showing the stages of a modern Vulkan rendering pipeline"]
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image::../../../images/rendering_pipeline_flowchart.png[Rendering Pipeline Flowchart, width=600, alt="Flowchart showing the stages of a modern Vulkan rendering pipeline"]
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images/component_based_architecture_diagram.svg

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images/rendering_pipeline_flowchart.svg

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