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Update best practices SDK link to always point at latest
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en/06_Texture_mapping/02_Combined_image_sampler.adoc

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@@ -60,7 +60,7 @@ Other times, `vkAllocateDescriptorSets` will fail and return `VK_ERROR_POOL_OUT_
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This can be particularly frustrating if the allocation succeeds on some machines, but fails on others.
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Since Vulkan shifts the responsibility for the allocation to the driver, it is no longer a strict requirement to only allocate as many descriptors of a certain type (`VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER`, etc.) as specified by the corresponding `descriptorCount` members for the creation of the descriptor pool.
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However, it remains best practice to do so, and in the future, `VK_LAYER_KHRONOS_validation` will warn about this type of problem if you enable https://vulkan.lunarg.com/doc/view/1.3.280.0/linux/best_practices.html[Best Practice Validation].
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However, it remains best practice to do so, and in the future, `VK_LAYER_KHRONOS_validation` will warn about this type of problem if you enable https://vulkan.lunarg.com/doc/view/latest/windows/best_practices.html[Best Practice Validation].
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The final step is to bind the actual image and sampler resources to the descriptors in the descriptor set.
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Go to the `createDescriptorSets` function.

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