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| 1 | +<!-- |
| 2 | +Copyright (c) 2025 The Khronos Group Inc. |
| 3 | +Use of this source code is governed by an MIT-style license that can be |
| 4 | +found in the LICENSE.txt file. |
| 5 | +--> |
| 6 | +<!DOCTYPE html> |
| 7 | +<html> |
| 8 | +<head> |
| 9 | +<meta charset="utf-8"> |
| 10 | +<title>Multi-draw test 2GB within Wasm Memory 4GB in size.</title> |
| 11 | +<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 12 | +<script src="../../js/js-test-pre.js"></script> |
| 13 | +<script src="../../js/webgl-test-utils.js"> </script> |
| 14 | +</head> |
| 15 | +<body> |
| 16 | +<canvas id="canvas" width="16" height="16" style="width: 64px; height: 64px;"></canvas> |
| 17 | +<div id="description"></div> |
| 18 | +<div id="console"></div> |
| 19 | +<script> |
| 20 | +"use strict"; |
| 21 | +description(document.title); |
| 22 | +debug("Tests that WEBGL_multi_draw can be called with ArrayBuffer views ~2GB into ~4GB of WebAssembly Memory."); |
| 23 | +debug(""); |
| 24 | +let wtu = WebGLTestUtils; |
| 25 | +let gl = wtu.create3DContext("canvas", undefined, 2); |
| 26 | + |
| 27 | +const canvasSize = 16; |
| 28 | +const PAGE = 65536; |
| 29 | +const HEAP_SIZE = 4 * 1024 * 1024 * 1024 - PAGE; |
| 30 | +const VIEW_SIZE = 2 * 1024 * 1024 * 1024 - PAGE; |
| 31 | + |
| 32 | +(() => { |
| 33 | + let md = gl.getExtension("WEBGL_multi_draw"); |
| 34 | + if (!md) { |
| 35 | + testPassed("WEBGL_multi_draw extension is not supported - this is legal"); |
| 36 | + return; |
| 37 | + } |
| 38 | + |
| 39 | + // Red rectangle (two triangles) on the left, green on the right |
| 40 | + |
| 41 | + let vertexData = new Float32Array([ |
| 42 | + // Left rectangle |
| 43 | + -1.0, -1.0, |
| 44 | + 0.0, -1.0, |
| 45 | + 0.0, 1.0, |
| 46 | + -1.0, 1.0, |
| 47 | + -1.0, -1.0, |
| 48 | + 0.0, 1.0, |
| 49 | + |
| 50 | + // Right rectangle |
| 51 | + 0.0, -1.0, |
| 52 | + 1.0, -1.0, |
| 53 | + 1.0, 1.0, |
| 54 | + 0.0, 1.0, |
| 55 | + 0.0, -1.0, |
| 56 | + 1.0, 1.0 |
| 57 | + ]); |
| 58 | + |
| 59 | + let colorData = new Uint8Array([ |
| 60 | + 255, 0, 0, 255, |
| 61 | + 255, 0, 0, 255, |
| 62 | + 255, 0, 0, 255, |
| 63 | + 255, 0, 0, 255, |
| 64 | + 255, 0, 0, 255, |
| 65 | + 255, 0, 0, 255, |
| 66 | + |
| 67 | + 0, 255, 0, 255, |
| 68 | + 0, 255, 0, 255, |
| 69 | + 0, 255, 0, 255, |
| 70 | + 0, 255, 0, 255, |
| 71 | + 0, 255, 0, 255, |
| 72 | + 0, 255, 0, 255, |
| 73 | + ]); |
| 74 | + |
| 75 | + let indexData = new Uint16Array([ |
| 76 | + 0, 1, 2, |
| 77 | + 3, 4, 5, |
| 78 | + 6, 7, 8, |
| 79 | + 9, 10, 11 |
| 80 | + ]); |
| 81 | + |
| 82 | + const positionLocation = 0; |
| 83 | + const colorLocation = 1; |
| 84 | + const tolerance = 1; |
| 85 | + |
| 86 | + let buf = gl.createBuffer(); |
| 87 | + gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| 88 | + gl.bufferData(gl.ARRAY_BUFFER, vertexData, gl.STATIC_DRAW); |
| 89 | + gl.enableVertexAttribArray(positionLocation); |
| 90 | + gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); |
| 91 | + |
| 92 | + buf = gl.createBuffer(); |
| 93 | + gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| 94 | + gl.bufferData(gl.ARRAY_BUFFER, colorData, gl.STATIC_DRAW); |
| 95 | + gl.enableVertexAttribArray(colorLocation); |
| 96 | + gl.vertexAttribPointer(colorLocation, 4, gl.UNSIGNED_BYTE, true, 0, 0); |
| 97 | + |
| 98 | + buf = gl.createBuffer(); |
| 99 | + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); |
| 100 | + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indexData, gl.STATIC_DRAW); |
| 101 | + |
| 102 | + let program = wtu.setupSimpleVertexColorProgram(gl, positionLocation, colorLocation); |
| 103 | + |
| 104 | + // Set up the "firsts" and "counts" data at the end of the heap |
| 105 | + let view; |
| 106 | + try { |
| 107 | + view = new Int32Array(new WebAssembly.Memory({ initial: HEAP_SIZE / PAGE }).buffer, 0, VIEW_SIZE / Int32Array.BYTES_PER_ELEMENT); |
| 108 | + } catch (e) { |
| 109 | + testPassed(`Allocating ${HEAP_SIZE} threw: ${e}`); |
| 110 | + return; |
| 111 | + } |
| 112 | + |
| 113 | + function setupMultiDrawInHeap(typedArray) { |
| 114 | + gl.clear(gl.COLOR_BUFFER_BIT); |
| 115 | + const length = typedArray.length; |
| 116 | + const offset = view.length - length; |
| 117 | + view.set(typedArray, offset); |
| 118 | + return offset; |
| 119 | + } |
| 120 | + |
| 121 | + function checkResult() { |
| 122 | + // Check center of all four quadrants of the canvas, because there was a bug in the test where it passed when only |
| 123 | + // checking the center of both rectangles. |
| 124 | + wtu.checkCanvasRect(gl, canvasSize / 4, canvasSize / 4, 1, 1, wtu.namedColorInColorSpace("Red", "srgb"), "lower left should be red", tolerance); |
| 125 | + wtu.checkCanvasRect(gl, canvasSize / 4, 3 * canvasSize / 4, 1, 1, wtu.namedColorInColorSpace("Red", "srgb"), "upper left should be red", tolerance); |
| 126 | + wtu.checkCanvasRect(gl, 3 * (canvasSize / 4), canvasSize / 4, 1, 1, wtu.namedColorInColorSpace("Green", "srgb"), "lower right should be green", tolerance); |
| 127 | + wtu.checkCanvasRect(gl, 3 * (canvasSize / 4), 3 * canvasSize / 4, 1, 1, wtu.namedColorInColorSpace("Green", "srgb"), "upper right should be green", tolerance); |
| 128 | + } |
| 129 | + |
| 130 | + function testDraw(name, args) { |
| 131 | + try { |
| 132 | + debug('Testing ' + name); |
| 133 | + md[name](...args); |
| 134 | + checkResult(); |
| 135 | + } catch (e) { |
| 136 | + testFailed(name + ' failed: ' + e); |
| 137 | + } |
| 138 | + } |
| 139 | + |
| 140 | + const numDraws = 2; |
| 141 | + |
| 142 | + let offset = setupMultiDrawInHeap(new Int32Array([0, 6, 6, 6])); |
| 143 | + testDraw('multiDrawArraysWEBGL', [gl.TRIANGLES, view, offset, view, offset + numDraws, numDraws]); |
| 144 | + |
| 145 | + offset = setupMultiDrawInHeap(new Int32Array([6, 6, 0, 6 * Uint16Array.BYTES_PER_ELEMENT])); |
| 146 | + testDraw('multiDrawElementsWEBGL', [gl.TRIANGLES, view, offset, gl.UNSIGNED_SHORT, view, offset + numDraws, numDraws]); |
| 147 | + |
| 148 | + offset = setupMultiDrawInHeap(new Int32Array([0, 6, 6, 6, 1, 1])); |
| 149 | + testDraw('multiDrawArraysInstancedWEBGL', [gl.TRIANGLES, view, offset, view, offset + numDraws, view, offset + 2 * numDraws, numDraws]); |
| 150 | + |
| 151 | + offset = setupMultiDrawInHeap(new Int32Array([6, 6, 0, 6 * Uint16Array.BYTES_PER_ELEMENT, 1, 1])); |
| 152 | + testDraw('multiDrawElementsInstancedWEBGL', [gl.TRIANGLES, view, offset, gl.UNSIGNED_SHORT, view, offset + numDraws, view, offset + 2 * numDraws, numDraws]); |
| 153 | + |
| 154 | +})(); |
| 155 | + |
| 156 | +var successfullyParsed = true; |
| 157 | +</script> |
| 158 | +<script src="../../js/js-test-post.js"></script> |
| 159 | +</body> |
| 160 | +</html> |
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