Commit 9dc4064
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Use highp when necessary in shader-precision-format. (#3743)
The test is written against WebGL 1.0, where it's legal for
implementations to not support highp in the fragment shader. Use highp
for tests of highp integer values, but continue to use mediump for
tests of both lowp and mediump ints.
Fixes #3739.1 parent 0c8cdec commit 9dc4064
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