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Note that webgl2 supports TEXTURE_MAX_ANISOTROPY_EXT in sampler entrypoints. (#3724)
* Note that webgl2 supports TEXTURE_MAX_ANISOTROPY_EXT in sampler entrypoints. Fixes #3718.
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extensions/EXT_texture_filter_anisotropic/extension.xml

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@@ -20,6 +20,10 @@
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The <code>getTexParameter</code>, <code>texParameterf</code> and <code>texParameteri</code> entry points'
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parameter <code>pname</code> accepts the value <code>TEXTURE_MAX_ANISOTROPY_EXT</code>
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</feature>
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<feature>
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In WebGL 2, additionally the <code>getSamplerParameter</code>, <code>samplerParameterf</code> and <code>samplerParameteri</code> entry points'
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parameter <code>pname</code> accepts the value <code>TEXTURE_MAX_ANISOTROPY_EXT</code>
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</feature>
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<feature>
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The <code>getParameter</code> entry point parameter <code>pname</code> accepts the value <code>MAX_TEXTURE_MAX_ANISOTROPY_EXT</code>, returning a value of type <code>float</code>.
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</feature>
@@ -48,5 +52,8 @@ interface EXT_texture_filter_anisotropic {
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<revision date="2014/07/15">
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<change>Added NoInterfaceObject extended attribute.</change>
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</revision>
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<revision date="2025/03/20">
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<change>Note that WebGL 2 supports this extension's pname in sampler entrypoints.</change>
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</revision>
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</history>
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</ratified>

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