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It would be very unusual for any GPU you purchased today to not support WebGL 2.0, as the baseline requirements have been standard GPU features for over a decade now. To get more specific, WebGL 2.0 is based on OpenGL ES 3.0 so any mobile devices that support that should also support WebGL 2.0. Additionally browser have implemented support for WebGL 2.0 on top of DirectX 11, Vulkan, and Metal, so any desktop GPUs that support any of those APIs will also be WebGL 2.0-capable. Beyond that you may need to give some additional details of what type of product you're building before we can give more detailed advice. |
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Is there any "GPU to WebGL2.0 compatibility" information available online to check whether the GPU I am planning to put in my product supports WebGL2.0 or not, before actually buying the GPU containing hardware & testing any WebGL2.0 sample on it?
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