The following shader trigger a crash in debug mode and invalid SPIR-V in release mode:
#version 460 core
#extension GL_ARM_tensors : enable
#extension GL_EXT_descriptor_heap : require
#extension GL_EXT_shader_explicit_arithmetic_types : enable
layout(set = 0, binding = 0) uniform tensorARM<int32_t, 4> t;
layout(descriptor_heap) buffer O {
int32_t out_data;
} ssbo[];
void main()
{
tensorReadARM(t, uint[](1, 2, 3, 4), ssbo[1].out_data);
}
It's related to access chain handling of the out parameter on the tensor read function.