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Rendered Quilt looks broken on the Looking Glass Portrait #19

@geforce25

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@geforce25

I built this module successfully against VTK 9.0.1. I tried running the provided dragon example in C++ and the Python sample code presented here:
https://blog.kitware.com/create-holographic-scenes-using-vtk-python/
but in both cases the rendered output on the Looking Glass Portrait display is not correct. I noticed that all the VTK examples showcased on the web are being run on older Looking Glass devices, so I presume the issue is that the code in this repo is not accounting for the display size or the calibration parameters of the new form factor correctly when it generates the quilt.

Video of the main C++ example from the HoloPlay SDK being rendered correctly

https://www.dropbox.com/s/9gow13fs8xcwy5c/holoplay_studio_sdk_example_v00.mov?dl=0

Video of the example TestDragon project rendered incorrectly on the Looking Glass Portrait

https://www.dropbox.com/s/97jw971skxll2b6/vtk_looking_glass_dragon_example_v00.mov?dl=0

Video of the sample Python code rendered incorrectly on the Looking Glass Portrait

https://www.dropbox.com/s/fpuo5t36cpklf8p/looking_glass_vtk_python_example_v00.mov?dl=0

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