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index.d.ts
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175 lines (150 loc) · 4.5 KB
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import vtkInteractorStyle from '../../../Rendering/Core/InteractorStyle';
import vtkCellPicker from '../../../Rendering/Core/CellPicker';
import vtkProp3D from '../../../Rendering/Core/Prop3D';
import vtkRenderer from '../../../Rendering/Core/Renderer';
import { Nullable } from '../../../types';
import { IRenderWindowInteractorEvent } from '../../../Rendering/Core/RenderWindowInteractor';
export interface IInteractorStyleTrackballActorInitialValues {
motionFactor?: number;
interactionProp?: Nullable<vtkProp3D>;
interactionPicker?: Nullable<vtkCellPicker>;
}
export interface vtkInteractorStyleTrackballActor extends vtkInteractorStyle {
/**
* Find the picked actor and pick position.
* @param {vtkRenderer} renderer
* @param position
*/
findPickedActor(
renderer: vtkRenderer,
position: { x: number; y: number }
): void;
/**
* Handle mouse move event.
* @param {IRenderWindowInteractorEvent} callData
*/
handleMouseMove(callData: IRenderWindowInteractorEvent): void;
/**
* Handle left mouse button press event.
* @param {IRenderWindowInteractorEvent} callData
*/
handleLeftButtonPress(callData: IRenderWindowInteractorEvent): void;
/**
* Handle left mouse button release event.
* @param {IRenderWindowInteractorEvent} callData
*/
handleLeftButtonRelease(callData: IRenderWindowInteractorEvent): void;
/**
* Handle middle mouse button press event.
* @param {IRenderWindowInteractorEvent} callData
*/
handleMiddleButtonPress(callData: IRenderWindowInteractorEvent): void;
/**
* Handle middle mouse button release event.
* @param {IRenderWindowInteractorEvent} callData
*/
handleMiddleButtonRelease(callData: IRenderWindowInteractorEvent): void;
/**
* Handle right mouse button press event.
* @param {IRenderWindowInteractorEvent} callData
*/
handleRightButtonPress(callData: IRenderWindowInteractorEvent): void;
/**
* Handle right mouse button release event.
* @param {IRenderWindowInteractorEvent} callData
*/
handleRightButtonRelease(callData: IRenderWindowInteractorEvent): void;
/**
* Handle mouse rotate event.
* @param {vtkRenderer} renderer
* @param position
*/
handleMouseRotate(
renderer: vtkRenderer,
position: { x: number; y: number }
): void;
/**
* Handle mouse spin event.
* @param {vtkRenderer} renderer
* @param position
*/
handleMouseSpin(
renderer: vtkRenderer,
position: { x: number; y: number }
): void;
/**
* Handle mouse pan event.
* @param {vtkRenderer} renderer
* @param position
*/
handleMousePan(
renderer: vtkRenderer,
position: { x: number; y: number }
): void;
/**
* Handle mouse dolly event.
* @param {vtkRenderer} renderer
* @param position
*/
handleMouseDolly(
renderer: vtkRenderer,
position: { x: number; y: number }
): void;
/**
* Handle mouse uniform scale event.
* @param {vtkRenderer} renderer
* @param position
*/
handleMouseUniformScale(
renderer: vtkRenderer,
position: { x: number; y: number }
): void;
/**
* Start uniform scale interaction.
*/
startUniformScale(): void;
/**
* End uniform scale interaction.
*/
endUniformScale(): void;
/**
* Get the interaction picker.
*/
getInteractionPicker(): Nullable<vtkCellPicker>;
/**
* Get the interaction prop.
*/
getInteractionProp(): Nullable<vtkProp3D>;
/**
* Set the interaction prop.
* @param {vtkProp3D | null} prop
*/
setInteractionProp(prop: Nullable<vtkProp3D>): boolean;
/**
* Get the motion factor.
*/
getMotionFactor(): number;
/**
* Set the motion factor.
* @param {Number} factor
*/
setMotionFactor(factor: number): boolean;
}
export function newInstance(
initialValues?: IInteractorStyleTrackballActorInitialValues
): vtkInteractorStyleTrackballActor;
export function extend(
publicAPI: object,
model: object,
initialValues?: IInteractorStyleTrackballActorInitialValues
): void;
/**
* vtkInteractorStyleTrackballActor allows the user to interact with (rotate, pan, etc.) objects in the scene independent of each other.
* In trackball interaction, the magnitude of the mouse motion is proportional to the actor motion associated with a particular mouse binding.
* For example, small left-button motions cause small changes in the rotation of the actor around its center point.
*/
export const vtkInteractorStyleTrackballActor: {
newInstance: typeof newInstance;
extend: typeof extend;
};
export default vtkInteractorStyleTrackballActor;