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| 1 | +import '@kitware/vtk.js/favicon'; |
| 2 | + |
| 3 | +// Load the rendering pieces we want to use (for both WebGL and WebGPU) |
| 4 | +import '@kitware/vtk.js/Rendering/Profiles/Geometry'; |
| 5 | +import '@kitware/vtk.js/Rendering/Profiles/Glyph'; |
| 6 | + |
| 7 | +import vtkFullScreenRenderWindow from '@kitware/vtk.js/Rendering/Misc/FullScreenRenderWindow'; |
| 8 | + |
| 9 | +import vtkActor from '@kitware/vtk.js/Rendering/Core/Actor'; |
| 10 | +import vtkArrowSource from '@kitware/vtk.js/Filters/Sources/ArrowSource'; |
| 11 | +import vtkCubeSource from '@kitware/vtk.js/Filters/Sources/CubeSource'; |
| 12 | +import vtkLookupTable from '@kitware/vtk.js/Common/Core/LookupTable'; |
| 13 | +import vtkGlyph3DMapper from '@kitware/vtk.js/Rendering/Core/Glyph3DMapper'; |
| 14 | +import vtkMapper from '@kitware/vtk.js/Rendering/Core/Mapper'; |
| 15 | +import vtkPolyDataNormals from '@kitware/vtk.js/Filters/Core/PolyDataNormals'; |
| 16 | + |
| 17 | +import controlPanel from './controlPanel.html'; |
| 18 | + |
| 19 | +const { ColorMode, ScalarMode } = vtkMapper; |
| 20 | + |
| 21 | +// ---------------------------------------------------------------------------- |
| 22 | +// Standard rendering code setup |
| 23 | +// ---------------------------------------------------------------------------- |
| 24 | + |
| 25 | +const fullScreenRenderer = vtkFullScreenRenderWindow.newInstance({ |
| 26 | + background: [0.9, 0.9, 0.9], |
| 27 | +}); |
| 28 | +const renderer = fullScreenRenderer.getRenderer(); |
| 29 | +const renderWindow = fullScreenRenderer.getRenderWindow(); |
| 30 | + |
| 31 | +// ---------------------------------------------------------------------------- |
| 32 | +// Example code |
| 33 | +// ---------------------------------------------------------------------------- |
| 34 | + |
| 35 | +const lookupTable = vtkLookupTable.newInstance({ hueRange: [0.666, 0] }); |
| 36 | + |
| 37 | +const source = vtkCubeSource.newInstance(); |
| 38 | +const inputPolyData = source.getOutputData(); |
| 39 | +inputPolyData.getPointData().setNormals(null); |
| 40 | + |
| 41 | +const mapper = vtkMapper.newInstance({ |
| 42 | + interpolateScalarsBeforeMapping: true, |
| 43 | + colorMode: ColorMode.DEFAULT, |
| 44 | + scalarMode: ScalarMode.DEFAULT, |
| 45 | + useLookupTableScalarRange: true, |
| 46 | + lookupTable, |
| 47 | +}); |
| 48 | +const actor = vtkActor.newInstance(); |
| 49 | +actor.getProperty().setEdgeVisibility(true); |
| 50 | + |
| 51 | +const polyDataNormals = vtkPolyDataNormals.newInstance(); |
| 52 | + |
| 53 | +// The generated 'z' array will become the default scalars, so the plane mapper will color by 'z': |
| 54 | +polyDataNormals.setInputData(inputPolyData); |
| 55 | + |
| 56 | +mapper.setInputConnection(polyDataNormals.getOutputPort()); |
| 57 | +actor.setMapper(mapper); |
| 58 | + |
| 59 | +renderer.addActor(actor); |
| 60 | + |
| 61 | +const arrowSource = vtkArrowSource.newInstance(); |
| 62 | + |
| 63 | +const glyphMapper = vtkGlyph3DMapper.newInstance(); |
| 64 | +glyphMapper.setInputConnection(polyDataNormals.getOutputPort()); |
| 65 | +glyphMapper.setSourceConnection(arrowSource.getOutputPort()); |
| 66 | +glyphMapper.setOrientationModeToDirection(); |
| 67 | +glyphMapper.setOrientationArray('Normals'); |
| 68 | +glyphMapper.setScaleModeToScaleByMagnitude(); |
| 69 | +glyphMapper.setScaleArray('Normals'); |
| 70 | +glyphMapper.setScaleFactor(0.1); |
| 71 | + |
| 72 | +const glyphActor = vtkActor.newInstance(); |
| 73 | +glyphActor.setMapper(glyphMapper); |
| 74 | +renderer.addActor(glyphActor); |
| 75 | + |
| 76 | +renderer.resetCamera(); |
| 77 | +renderWindow.render(); |
| 78 | + |
| 79 | +// ---------------------------------------------------------------------------- |
| 80 | +// UI control handling |
| 81 | +// ---------------------------------------------------------------------------- |
| 82 | + |
| 83 | +fullScreenRenderer.addController(controlPanel); |
| 84 | + |
| 85 | +// Checkbox |
| 86 | +document |
| 87 | + .querySelector('.computePointNormals') |
| 88 | + .addEventListener('change', (e) => { |
| 89 | + polyDataNormals.setComputePointNormals(!!e.target.checked); |
| 90 | + renderWindow.render(); |
| 91 | + }); |
| 92 | + |
| 93 | +document |
| 94 | + .querySelector('.computeCellNormals') |
| 95 | + .addEventListener('change', (e) => { |
| 96 | + polyDataNormals.setComputeCellNormals(!!e.target.checked); |
| 97 | + renderWindow.render(); |
| 98 | + }); |
| 99 | + |
| 100 | +// ----------------------------------------------------------- |
| 101 | +// Make some variables global so that you can inspect and |
| 102 | +// modify objects in your browser's developer console: |
| 103 | +// ----------------------------------------------------------- |
| 104 | + |
| 105 | +global.mapper = mapper; |
| 106 | +global.actor = actor; |
| 107 | +global.source = source; |
| 108 | +global.renderer = renderer; |
| 109 | +global.renderWindow = renderWindow; |
| 110 | +global.lookupTable = lookupTable; |
| 111 | +global.polyDataNormals = polyDataNormals; |
| 112 | +global.glyphMapper = glyphMapper; |
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