Commit 80a2f91
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fix(Glyph3DMapper): use correct shift-scale transform
Previous function to apply shift and scale transform to the
existing glyph matrix was incorrect
because it did not account for scaling of rotation components.
The glyph matrices can contain rotation components, which
when combined with a shift-scale operation will get affected by
scaling.
It is therefore, better to use proper matrix multiplications
rather than trying to recreate the effect through manipulation of
individual components of a matrix.1 parent 21037fc commit 80a2f91
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3 files changed
+33
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lines changed- Sources/Rendering/OpenGL
- CellArrayBufferObject
- Glyph3DMapper
3 files changed
+33
-30
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