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style: keep the pass name and traversal together
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  • Sources/Rendering/OpenGL/ForwardPass

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Sources/Rendering/OpenGL/ForwardPass/index.js

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@@ -40,8 +40,8 @@ function vtkForwardPass(publicAPI, model) {
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model.translucentActorCount = 0;
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model.volumeCount = 0;
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model.overlayActorCount = 0;
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publicAPI.setCurrentOperation('queryPass');
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publicAPI.setCurrentOperation('queryPass');
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renNode.traverse(publicAPI);
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// do we need to capture a zbuffer?

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