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1 |
| -import { mat4, vec3 } from 'gl-matrix'; |
| 1 | +import { mat3, mat4, vec3 } from 'gl-matrix'; |
2 | 2 | import { vtkObject } from '../../../interfaces';
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3 | 3 | import { TypedArray } from '../../../types';
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| 4 | +import vtkDataArray from '../../Core/DataArray'; |
| 5 | +import vtkPoints from '../../Core/Points'; |
4 | 6 |
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5 | 7 | export interface ITransformInitialValues {
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6 | 8 | preMultiplyFlag?: boolean;
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@@ -144,6 +146,115 @@ export interface vtkTransform extends vtkObject {
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144 | 146 | * @returns A new transform with an inversed internal matrix. Also copy the premultiply flag @see getPreMultiplyFlag.
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145 | 147 | */
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146 | 148 | getInverse(): vtkTransform;
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| 149 | + |
| 150 | + /** |
| 151 | + * Create a translation matrix and concatenate it with the current |
| 152 | + * transformation according to preMultiply or postMultiply semantics. |
| 153 | + * @param {Number} x X component of the translation |
| 154 | + * @param {Number} y Y component of the translation |
| 155 | + * @param {Number} z Z component of the translation |
| 156 | + */ |
| 157 | + translate(x: number, y: number, z: number): void; |
| 158 | + |
| 159 | + /** |
| 160 | + * Create a rotation matrix and concatenate it with the current transformation |
| 161 | + * according to preMultiply or postMultiply semantics. |
| 162 | + * The angle is expressed in degrees. |
| 163 | + * @param {Number} angle Angle in degrees |
| 164 | + * @param {Number} x X component of the rotation axis |
| 165 | + * @param {Number} y Y component of the rotation axis |
| 166 | + * @param {Number} z Z component of the rotation axis |
| 167 | + */ |
| 168 | + rotateWXYZ(angle: number, x: number, y: number, z: number): void; |
| 169 | + |
| 170 | + /** |
| 171 | + * Create a rotation matrix and concatenate it with the current transformation |
| 172 | + * according to preMultiply or postMultiply semantics. |
| 173 | + * The angle is expressed in degrees. |
| 174 | + * @param {Number} angle Angle in degrees |
| 175 | + */ |
| 176 | + rotateX(angle: number): void; |
| 177 | + |
| 178 | + /** |
| 179 | + * Create a rotation matrix about the X, Y, or Z axis and concatenate it with |
| 180 | + * the current transformation according to preMultiply or postMultiply |
| 181 | + * semantics. |
| 182 | + * @param {Number} angle Angle in degrees |
| 183 | + */ |
| 184 | + rotateY(angle: number): void; |
| 185 | + |
| 186 | + /** |
| 187 | + * Create a rotation matrix about the X, Y, or Z axis and concatenate it with |
| 188 | + * the current transformation according to preMultiply or postMultiply |
| 189 | + * semantics. |
| 190 | + * @param {Number} angle Angle in degrees |
| 191 | + */ |
| 192 | + rotateZ(angle: number): void; |
| 193 | + |
| 194 | + /** |
| 195 | + * Create a scale matrix (i.e. set the diagonal elements to x, y, z) and |
| 196 | + * concatenate it with the current transformation according to preMultiply or |
| 197 | + * postMultiply semantics. |
| 198 | + * @param {Number} x Diagonal element for X axis |
| 199 | + * @param {Number} y Diagonal element for Y axis |
| 200 | + * @param {Number} z Diagonal element for Z axis |
| 201 | + */ |
| 202 | + scale(x: number, y: number, z: number): void; |
| 203 | + |
| 204 | + /** |
| 205 | + * Apply the transformation to a normal. |
| 206 | + * @param {vec3} inNormal The normal vector to transform |
| 207 | + * @param {vec3} outNormal The output vector |
| 208 | + * @returns {vec3} The transformed normal vector |
| 209 | + */ |
| 210 | + transformNormal(inNormal: vec3, outNormal?: vec3): vec3; |
| 211 | + |
| 212 | + /** |
| 213 | + * Apply the transformation to a series of normals, and append the results to |
| 214 | + * outNormals. |
| 215 | + * @param {vtkDataArray} inNormals The normal vectors to transform |
| 216 | + * @param {vtkDataArray} outNormals The output array |
| 217 | + */ |
| 218 | + transformNormals(inNormals: vtkDataArray, outNormals: vtkDataArray): void; |
| 219 | + |
| 220 | + /** |
| 221 | + * Transform points, normals, and vectors simultaneously. |
| 222 | + * @param {vtkPoints} inPoints Input points |
| 223 | + * @param {vtkPoints} outPoints Output points |
| 224 | + * @param {vtkDataArray} inNormals Input normals |
| 225 | + * @param {vtkDataArray} outNormals Output normals |
| 226 | + * @param {vtkDataArray} inVectors Input vectors |
| 227 | + * @param {vtkDataArray} outVectors Output vectors |
| 228 | + * @param {Array<vtkDataArray>} inVectorsArr Optional input vectors arrays |
| 229 | + * @param {Array<vtkDataArray>} outVectorsArr Optional output vectors arrays |
| 230 | + */ |
| 231 | + transformPointsNormalsVectors( |
| 232 | + inPoints: vtkPoints, |
| 233 | + outPoints: vtkPoints, |
| 234 | + inNormals: vtkDataArray, |
| 235 | + outNormals: vtkDataArray, |
| 236 | + inVectors: vtkDataArray, |
| 237 | + outVectors: vtkDataArray, |
| 238 | + inVectorsArr?: Array<vtkDataArray>, |
| 239 | + outVectorsArr?: Array<vtkDataArray> |
| 240 | + ): void; |
| 241 | + |
| 242 | + /** |
| 243 | + * Apply the transformation to a vector. |
| 244 | + * @param {vec3} inVector The vector to transform |
| 245 | + * @param {vec3} outVector The output vector |
| 246 | + * @param {mat3} [matrix=null] if null (default), the Transform matrix is being used. |
| 247 | + * @returns {vec3} The transformed vector |
| 248 | + */ |
| 249 | + transformVector(inVector: vec3, outVector?: vec3, matrix?: mat3): vec3; |
| 250 | + |
| 251 | + /** |
| 252 | + * Apply the transformation to a series of vectors, and append the results to |
| 253 | + * outVectors. |
| 254 | + * @param {vtkDataArray} inVectors The vectors to transform |
| 255 | + * @param {vtkDataArray} outVectors The output array |
| 256 | + */ |
| 257 | + transformVectors(inVectors: vtkDataArray, outVectors: vtkDataArray): void; |
147 | 258 | }
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148 | 259 |
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149 | 260 | /**
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