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vtk.js naturally support various scales for coordinates without the need of re-centering your data so you don't get some geometry jumpiness when rotating the camera. But that coordinate management is not properly managed when a glyph mapper is used. Basically the points of a glyph start jumping around when rotating assuming your coordinates are hitting the float32 precision issue.
Steps to reproduce
Create a polydata with some cone/sphere in some far away bounds [7000, 7500, 10000, 11000, 500, 1000].
Then start interacting with the scene. You will see your cone/sphere wobble around.
Expected behavior
The glyph used should retain its shape while rotating the camera.