Skip to content

Add floor #72

@cpinter

Description

@cpinter

Currently users have problems differentiating between "huge object very far" and "normal sized object close". This results in them unsuccessfully trying to reach out into objects that are magnitudes further than their arms can reach. The main reason for this is that they don't have any reference to which they can relate the displayed scene to.

A floor could address this problem. We talked with @lassoan about this and we think that what could work is a floor that

  • Appears at the level and orientation of the physical floor at the time of starting VR
  • Has the size of a larger room (~OR)
  • Displays a grid that allows users to feel movement when they are near the floor
  • Is mostly transparent (like stained glass) so that the user can see the parts of the scene that are below the floor (it may happen)

Floor would also allow teleport-style movement (#71)

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions