Exported build does not includes the MapData.txt #86
-
|
Recently after some testing with the project I decided to add it to my main game, but for some reason after exporting the game for windows(any platform actually) the PCK file that contains the res:// files does not contains the MapData.txt, am I missing some setting when exporting to include that file? Image 1: My levels folder with the MapData.txt present and valid Image 2: PCK file using GodotPCKExplorer and the MapData.txt from the levels folder is not present there I really don't understand, I think I missing something, for me the PCK file would contain all game files but the MapData.txt isn't present anywhere and when I launch the exported .exe I get the follow image message: This message lead me to explore the PCK file and assume that it is not being included, but again, I might just be wrong and not settings a hidden setting. |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments 4 replies
-
|
You need to add |
Beta Was this translation helpful? Give feedback.
-
|
The issue was solved, but I think that the MapData really could be something pre-included in the build. |
Beta Was this translation helpful? Give feedback.



You need to add
*.txtto include filters in your export preset, as mentioned here.