Skip to content

Parse errors on Godot 4.4.1 Mono #101

@Cuber01

Description

@Cuber01

After loading up the sample project I get the following errors:
Failed to load script "res://addons/MetroidvaniaSystem/Scripts/MetroidvaniaSystem.gd" with error "Parse error".
Failed to load script "res://SampleProject/Scripts/Game.gd" with error "Parse error".
Failed to load script "res://SampleProject/Scripts/Player.gd" with error "Parse error".
Failed to load script "res://addons/MetroidvaniaSystem/Template/Nodes/Minimap.gd" with error "Compilation failed".

After launching the sample project, it crashes with error:
Parser Error: Static function "uid_to_path()" not found in base "GDScriptNativeClass".

Meanwhile the debugger is filled with:
ERROR: res://addons/MetroidvaniaSystem/Template/Nodes/Minimap.gd:95 - Invalid access to property or key 'exact_player_position' on a base object of type 'Node (MetroidvaniaSystem)'.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions