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Crashes on Godot Mono 4.4.1 #93

@geirsagberg

Description

@geirsagberg

Both the project and the plugin crash when using Godot Mono.

Versions:

  • Godot v4.4.1.stable.mono.official [49a5bc7b6]
  • MacBook Pro M3 Max, Sequoia 15.5
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------

Process:               Godot [80364]
Path:                  /Applications/Godot_mono.app/Contents/MacOS/Godot
Identifier:            org.godotengine.godot
Version:               4.4.1 (4.4.1)
Code Type:             ARM-64 (Native)
Parent Process:        launchd [1]
User ID:               501

Date/Time:             2025-07-11 10:51:05.5340 +0200
OS Version:            macOS 15.5 (24F74)
Report Version:        12
Anonymous UUID:        E2B6D3DB-5784-5FB3-71E2-F2B0CC8CE3F0

Sleep/Wake UUID:       EBDA7DFF-394F-4CA4-97DA-B30DD6E72AC7

Time Awake Since Boot: 230000 seconds
Time Since Wake:       2351 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGBUS)
Exception Codes:       KERN_PROTECTION_FAILURE at 0x000000200000007b
Exception Codes:       0x0000000000000002, 0x000000200000007b

Termination Reason:    Namespace SIGNAL, Code 10 Bus error: 10
Terminating Process:   exc handler [80364]

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