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Description
Both the project and the plugin crash when using Godot Mono.
Versions:
- Godot v4.4.1.stable.mono.official [49a5bc7b6]
- MacBook Pro M3 Max, Sequoia 15.5
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Translated Report (Full Report Below)
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Process: Godot [80364]
Path: /Applications/Godot_mono.app/Contents/MacOS/Godot
Identifier: org.godotengine.godot
Version: 4.4.1 (4.4.1)
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2025-07-11 10:51:05.5340 +0200
OS Version: macOS 15.5 (24F74)
Report Version: 12
Anonymous UUID: E2B6D3DB-5784-5FB3-71E2-F2B0CC8CE3F0
Sleep/Wake UUID: EBDA7DFF-394F-4CA4-97DA-B30DD6E72AC7
Time Awake Since Boot: 230000 seconds
Time Since Wake: 2351 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000200000007b
Exception Codes: 0x0000000000000002, 0x000000200000007b
Termination Reason: Namespace SIGNAL, Code 10 Bus error: 10
Terminating Process: exc handler [80364]
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