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Reinforcement Learning

A comprehensive guide to reinforcement learning methods, from foundational value-based algorithms to cutting-edge alignment techniques for large language models and multi-agent systems.

Table of Contents

  1. Overview
  2. RL Landscape
  3. When to Use Each Method
  4. Methods Catalog
  5. Implementation Reference
  6. Performance Characteristics
  7. Key Innovations by Year
  8. Common Patterns
  9. Benchmarks
  10. References
  11. Next Steps

Overview

Reinforcement Learning (RL) enables agents to learn optimal behavior through interaction with an environment, receiving rewards or penalties based on their actions. Unlike supervised learning, RL agents must discover which actions yield the most reward through trial and error, making it ideal for sequential decision-making problems.

Core Concept

An RL agent learns a policy π that maps states to actions to maximize cumulative reward:

Objective: max E[Σ γ^t r_t]
           π    t=0

Where:

  • π (Policy): Strategy for selecting actions given states
  • r_t: Reward at timestep t
  • γ: Discount factor (0 < γ ≤ 1)
  • V(s): Value of state s (expected cumulative reward)
  • Q(s,a): Value of taking action a in state s

Why Reinforcement Learning Matters

RL has achieved superhuman performance in complex domains:

  • Games: AlphaGo, OpenAI Five (Dota 2), AlphaStar (StarCraft II)
  • Robotics: Dexterous manipulation, locomotion, industrial automation
  • LLM Alignment: ChatGPT's RLHF, Claude's Constitutional AI
  • Autonomous Systems: Self-driving cars, drone navigation, traffic control
  • Resource Management: Data center cooling, chip design, financial trading

The field has evolved from simple Q-learning to sophisticated methods that can train billion-parameter language models and coordinate hundreds of agents.

RL Landscape

                    ┌─────────────────────────────────┐
                    │   Reinforcement Learning        │
                    └─────────────────────────────────┘
                                  │
          ┌───────────────────────┼───────────────────────┐
          │                       │                       │
    ┌─────▼──────┐        ┌──────▼──────┐        ┌──────▼──────┐
    │   Classic  │        │   Modern    │        │ Specialized │
    │     RL     │        │   Methods   │        │   Methods   │
    └────────────┘        └─────────────┘        └─────────────┘
          │                       │                       │
    ┌─────┴─────┐         ┌──────┴──────┐        ┌──────┴──────┐
    │           │         │             │        │             │
    ▼           ▼         ▼             ▼        ▼             ▼
Value-     Policy     Offline       Model-   Alignment     Multi-
Based      Gradient      RL         Based                  Agent
    │           │         │             │        │             │
DQN/       PPO/SAC    IQL/CQL    DreamerV3  DPO/GRPO      MAPPO/
Rainbow    DDPG/TD3   ReBRAC     TD-MPC2    KTO/SimPO     QMIX
    │           │         │             │        │             │
    └───────────┴─────────┴─────────────┴────────┴─────────────┘
                                  │
                    ┌─────────────┴─────────────┐
                    │                           │
              ┌─────▼──────┐            ┌──────▼──────┐
              │ Auxiliary  │            │   Planning  │
              │  Methods   │            │  & Search   │
              └────────────┘            └─────────────┘
                    │                           │
              ┌─────┴─────┐             ┌──────┴──────┐
              │           │             │             │
              ▼           ▼             ▼             ▼
        Exploration  Sequence    Reward        MCTS/
        ICM/RND     Transformer  Modeling   AlphaZero

Categories

1. Value-Based Methods (Discrete Actions)

Learn action-value functions Q(s,a) to select optimal actions:

  • DQN: Deep Q-Network with experience replay
  • Double DQN: Addresses overestimation bias
  • Dueling DQN: Separate value and advantage streams
  • Rainbow: Combines 6 DQN improvements
  • C51: Distributional RL (categorical distribution)
  • QR-DQN: Quantile regression for distributional RL

2. Policy Gradient Methods (Continuous/Discrete)

Directly optimize the policy through gradient ascent:

  • REINFORCE: Monte Carlo policy gradient
  • A2C: Advantage Actor-Critic (synchronous)
  • PPO: Proximal Policy Optimization (industry standard)
  • DDPG: Deep Deterministic Policy Gradient
  • TD3: Twin Delayed DDPG (reduces overestimation)
  • SAC: Soft Actor-Critic (maximum entropy RL)
  • TRPO: Trust Region Policy Optimization

3. Offline RL (Learning from Static Data)

Learn from fixed datasets without environment interaction:

  • IQL: Implicit Q-Learning (expectile regression)
  • CQL: Conservative Q-Learning (conservative estimation)
  • Cal-QL: Calibrated Q-Learning
  • IDQL: In-sample Dueling Q-Learning
  • ReBRAC: Regularized Behavior-Regularized Actor-Critic
  • EDAC: Ensemble-Diversified Actor-Critic
  • TD3+BC: TD3 with behavioral cloning
  • AWR: Advantage-Weighted Regression

4. Alignment Methods (LLM Fine-tuning)

Align language models with human preferences:

  • DPO: Direct Preference Optimization (no reward model)
  • GRPO: Group Relative Policy Optimization
  • KTO: Kahneman-Tversky Optimization
  • SimPO: Simple Preference Optimization
  • ORPO: Odds Ratio Preference Optimization
  • IPO: Identity Preference Optimization
  • SPIN: Self-Play Fine-Tuning
  • RLOO: Reinforcement Learning from Likelihood Optimization
  • ReMax: Reward Maximization
  • RLVR: Reinforcement Learning with Verifiable Rewards

5. Multi-Agent RL (Coordinated Learning)

Multiple agents learning simultaneously:

  • MAPPO: Multi-Agent PPO
  • QMIX: Value decomposition for cooperation
  • WQMIX: Weighted QMIX
  • MADDPG: Multi-Agent DDPG
  • QPLEX: Q-value decomposition with duplex dueling

6. Model-Based RL (Learning World Models)

Learn environment dynamics for planning:

  • DreamerV3: World model learning via reconstruction
  • TD-MPC2: Temporal difference model predictive control
  • MBPO: Model-Based Policy Optimization

7. Exploration Methods (Efficient Discovery)

Systematic exploration beyond random actions:

  • ICM: Intrinsic Curiosity Module
  • RND: Random Network Distillation
  • Go-Explore: Archive-based exploration

8. Sequence-Based Methods (Transformers for RL)

Apply transformer architectures to RL:

  • Decision Transformer: Conditional sequence modeling
  • Elastic DT: Adaptive horizon decision transformer
  • Online DT: Online fine-tuning of offline models

9. Reward Modeling (Learning Reward Functions)

Learn reward functions from human feedback:

  • Enhanced Reward Model: Advanced preference modeling
  • PRM: Process Reward Model (step-by-step)
  • ORM: Outcome Reward Model (final result)
  • Generative RM: Generative reward modeling

10. Planning Methods (Search-Based)

Combine search with learned value/policy:

  • MCTS: Monte Carlo Tree Search
  • PRM Agent: Planning with process rewards
  • AlphaZero: Self-play planning

When to Use Each Method

Decision Tree

Start: What's your problem domain?

├─ Discrete Actions (e.g., Atari games, board games)?
│  ├─ Simple environment → DQN
│  ├─ Need robustness → Rainbow DQN
│  ├─ Risk-sensitive → C51 or QR-DQN
│  └─ Multi-agent coordination → QMIX/QPLEX

├─ Continuous Control (e.g., robotics, locomotion)?
│  ├─ Sample efficiency priority → SAC or TD3
│  ├─ Stable training priority → PPO
│  ├─ Simple baseline → DDPG
│  └─ Maximum entropy exploration → SAC

├─ Learning from Offline Data?
│  ├─ No online fine-tuning → IQL or CQL
│  ├─ Hybrid online/offline → Cal-QL
│  ├─ Need conservatism → CQL or EDAC
│  └─ Simple continuous control → TD3+BC or AWR

├─ Aligning Language Models?
│  ├─ No reward model available → DPO or SimPO
│  ├─ Have reward model → PPO (RLHF)
│  ├─ Group-based preferences → GRPO
│  ├─ Probability-based → KTO
│  └─ Self-improvement → SPIN

├─ Multi-Agent Coordination?
│  ├─ Cooperative tasks → MAPPO or QMIX
│  ├─ Competitive tasks → MADDPG
│  └─ Complex value decomposition → QPLEX

├─ Need Sample Efficiency?
│  ├─ Learn world model → DreamerV3
│  ├─ Model-predictive control → TD-MPC2
│  └─ Hybrid approach → MBPO

├─ Sparse Rewards Problem?
│  ├─ Need curiosity → ICM or RND
│  ├─ Hard exploration → Go-Explore
│  └─ Need reward shaping → Reward Modeling

├─ Sequential Decision Making?
│  ├─ Offline dataset → Decision Transformer
│  ├─ Adaptive horizon → Elastic DT
│  └─ Online learning → Online DT

└─ Game Playing with Perfect Info?
   ├─ Need search → MCTS
   ├─ Self-play → AlphaZero
   └─ Process-based → PRM Agent

Detailed Recommendations

For Game Playing

Game Type Best Method Alternative Notes
Atari Rainbow DQN PPO Discrete actions, pixel input
Board Games AlphaZero MCTS + NN Perfect information
Multi-Agent Games MAPPO QMIX Coordination required
Sparse Reward Games Go-Explore RND/ICM Hard exploration

For Robotics

Task Best Method Alternative Sample Efficiency
Locomotion SAC/TD3 PPO High
Manipulation DreamerV3 TD-MPC2 Very High
From Demos IQL AWR Offline only
Sim-to-Real MBPO SAC High

For LLM Alignment

Scenario Method Complexity Preference Type
Standard RLHF PPO + RM High Pairwise
No Reward Model DPO Low Pairwise
Simple Preferences SimPO Low Pairwise
Group Preferences GRPO Medium Group
Binary Feedback KTO Low Thumbs up/down
Self-Improvement SPIN Medium Self-generated

For Multi-Agent Systems

Cooperation Level Agents Method Communication
Fully Cooperative 2-20 MAPPO Centralized training
Value Decomposition 2-50 QMIX/QPLEX Implicit
Mixed Cooperative 2-10 MADDPG Explicit
Competitive 2-10 Self-Play PPO None

Methods Catalog

Value-Based Methods

Method Year Complexity Use Case Sample Efficiency
DQN 2013 Low Discrete actions Medium
Double DQN 2015 Low Reduce overestimation Medium
Dueling DQN 2016 Medium State-dependent value Medium
Rainbow 2017 High State-of-the-art DQN Medium
C51 2017 Medium Distributional RL Medium
QR-DQN 2017 Medium Quantile regression Medium

Policy Gradient Methods

Method Year Complexity Use Case Sample Efficiency
REINFORCE 1992 Low Simple baseline Low
A2C 2016 Low Baseline actor-critic Low
PPO 2017 Medium General purpose (gold standard) Medium
DDPG 2015 Medium Continuous control Medium
TD3 2018 Medium Stable continuous control High
SAC 2018 Medium Sample-efficient continuous High
TRPO 2015 High Safe policy updates Medium

Offline RL Methods

Method Year Complexity Use Case Dataset Quality
IQL 2021 Medium General offline RL Any
CQL 2020 Medium Conservative learning Any
Cal-QL 2022 Medium Calibrated Q-learning Any
IDQL 2023 Medium In-sample dueling Any
ReBRAC 2023 Medium Regularized actor-critic Medium-High
EDAC 2021 High Ensemble diversification Medium-High
TD3+BC 2021 Low Simple offline baseline Medium-High
AWR 2019 Low Advantage-weighted Medium-High

Alignment Methods

Method Year Complexity Use Case Requires RM
DPO 2023 Low Direct preference opt No
GRPO 2024 Medium Group preferences No
KTO 2024 Low Binary feedback No
SimPO 2024 Low Simple preferences No
ORPO 2024 Low Odds ratio preferences No
IPO 2023 Low Identity preferences No
SPIN 2024 Medium Self-play fine-tuning No
RLOO 2024 Medium Likelihood optimization Yes
ReMax 2024 Medium Reward maximization Yes
RLVR 2024 Medium Verifiable rewards Yes

Multi-Agent Methods

Method Year Complexity Use Case Scalability
MAPPO 2021 Medium Cooperative tasks 10-100 agents
QMIX 2018 Medium Value decomposition 5-20 agents
WQMIX 2020 Medium Weighted QMIX 5-20 agents
MADDPG 2017 High Competitive/mixed 2-10 agents
QPLEX 2020 High Complex decomposition 5-20 agents

Model-Based Methods

Method Year Complexity Use Case Sample Efficiency
DreamerV3 2023 High General RL Very High
TD-MPC2 2024 High Model-predictive control Very High
MBPO 2019 Medium Hybrid model-based High

Exploration Methods

Method Year Complexity Use Case Exploration Type
ICM 2017 Medium Curiosity-driven Intrinsic motivation
RND 2018 Medium Novelty detection Intrinsic motivation
Go-Explore 2019 High Hard exploration Archive-based

Sequence-Based Methods

Method Year Complexity Use Case Data Type
Decision Transformer 2021 Medium Offline RL Trajectories
Elastic DT 2023 Medium Adaptive horizon Trajectories
Online DT 2022 Medium Online fine-tuning Mixed

Reward Modeling Methods

Method Year Complexity Use Case Granularity
Enhanced RM 2023 Medium Advanced preferences Outcome
PRM 2023 High Step-by-step rewards Process
ORM 2023 Low Final outcome rewards Outcome
Generative RM 2024 High Generative modeling Process

Planning Methods

Method Year Complexity Use Case Search Depth
MCTS 2006 Medium Game playing Adaptive
PRM Agent 2023 High Reasoning tasks Fixed
AlphaZero 2017 High Perfect info games Adaptive

Implementation Reference

All methods are implemented in nexus/models/rl/ with production-grade quality:

from nexus.models.rl import (
    # Value-Based
    DQN,
    DoubleDQN,
    DuelingDQN,
    RainbowDQN,
    C51,
    QRDQN,

    # Policy Gradient
    REINFORCE,
    A2C,
    PPO,
    DDPG,
    TD3,
    SAC,
    TRPO,

    # Offline RL
    IQL,
    CQL,
    CalQL,
    IDQL,
    ReBRAC,
    EDAC,
    TD3BC,
    AWR,

    # Alignment
    DPO,
    GRPO,
    KTO,
    SimPO,
    ORPO,
    IPO,
    SPIN,
    RLOO,
    ReMax,
    RLVR,

    # Multi-Agent
    MAPPO,
    QMIX,
    WQMIX,
    MADDPG,
    QPLEX,

    # Model-Based
    DreamerV3,
    TDMPC2,
    MBPO,

    # Exploration
    ICM,
    RND,
    GoExplore,

    # Sequence-Based
    DecisionTransformer,
    ElasticDT,
    OnlineDT,

    # Reward Modeling
    EnhancedRewardModel,
    ProcessRewardModel,
    OutcomeRewardModel,
    GenerativeRM,

    # Planning
    MCTS,
    PRMAgent,
    AlphaZero,
)

Quick Start Examples

DQN (Discrete Actions)

agent = DQN(
    state_dim=4,
    action_dim=2,
    hidden_dim=128,
    learning_rate=1e-3,
    gamma=0.99,
    epsilon_decay=0.995
)
action = agent.select_action(state)
agent.update(state, action, reward, next_state, done)

PPO (General Purpose)

agent = PPO(
    state_dim=17,
    action_dim=6,
    hidden_dim=256,
    learning_rate=3e-4,
    gamma=0.99,
    gae_lambda=0.95,
    clip_epsilon=0.2,
    n_epochs=10
)
# Collect rollouts
rollouts = agent.collect_rollouts(env, n_steps=2048)
# Update policy
agent.update(rollouts)

SAC (Continuous Control)

agent = SAC(
    state_dim=24,
    action_dim=4,
    hidden_dim=256,
    learning_rate=3e-4,
    gamma=0.99,
    tau=0.005,
    alpha=0.2,  # Entropy coefficient
    automatic_entropy_tuning=True
)
action = agent.select_action(state, evaluate=False)
agent.update(replay_buffer, batch_size=256)

IQL (Offline RL)

agent = IQL(
    state_dim=11,
    action_dim=3,
    hidden_dim=256,
    learning_rate=3e-4,
    tau=0.7,  # Expectile for value learning
    beta=3.0  # Advantage weighting
)
# Train on offline dataset
agent.train(offline_dataset, n_steps=1000000)

DPO (LLM Alignment)

from nexus.models.rl.alignment import DPO

trainer = DPO(
    model=base_model,
    ref_model=reference_model,
    beta=0.1,  # KL penalty coefficient
    learning_rate=5e-7,
    max_length=512
)
# Train on preference pairs
trainer.train(
    preference_dataset,  # (prompt, chosen, rejected) tuples
    num_epochs=3
)

MAPPO (Multi-Agent)

agent = MAPPO(
    n_agents=5,
    state_dim=20,
    action_dim=5,
    hidden_dim=128,
    share_policy=True,  # Parameter sharing
    use_centralized_critic=True
)
actions = agent.select_actions(observations)
agent.update(multi_agent_buffer)

Performance Characteristics

Sample Efficiency (Relative to PPO)

PPO:           ████████████  1.0x (baseline)
DQN:           ████████      0.7x
Rainbow:       ████████████████  1.3x
SAC:           ████████████████████  1.6x
TD3:           ██████████████████  1.5x
DreamerV3:     ████████████████████████████  2.3x
TD-MPC2:       ████████████████████████  2.0x
IQL (offline): ████████████████████████████████  2.7x

Training Speed (Wall-clock Time, Single GPU)

REINFORCE:     ████████████████████████  Fast
A2C:           ████████████████████  Fast
PPO:           ████████████████  Medium-Fast
SAC/TD3:       ████████████  Medium
DQN/Rainbow:   ██████████  Medium
DreamerV3:     ██████  Slow
AlphaZero:     ███  Very Slow

Stability (Lower is Better)

SAC:           ██  Very Stable
TD3:           ███  Very Stable
PPO:           ████  Stable
TRPO:          ████  Stable
DQN:           ██████  Moderate
DDPG:          ████████████  Unstable
REINFORCE:     ████████████████  Very Unstable

Memory Requirements (Relative)

REINFORCE:     ██  Minimal
DQN:           ████████  Medium (replay buffer)
PPO:           ████  Small (rollout buffer)
SAC/TD3:       ████████  Medium (replay buffer)
Rainbow:       ████████████  Large (replay + extras)
DreamerV3:     ████████████████  Very Large (world model)
AlphaZero:     ████████████████████  Extreme (MCTS + NN)

Key Innovations by Year

Classic Era (1992-2015)

  • 1992: REINFORCE (Williams) - First policy gradient
  • 2013: DQN (Mnih et al.) - Deep RL breakthrough
  • 2015: DDPG (Lillicrap et al.) - Continuous control
  • 2015: TRPO (Schulman et al.) - Trust region optimization

Modern Era (2016-2020)

  • 2016: A3C (Mnih et al.) - Asynchronous methods
  • 2017: PPO (Schulman et al.) - Industry standard
  • 2017: Rainbow (Hessel et al.) - DQN improvements combined
  • 2017: AlphaZero (Silver et al.) - Self-play mastery
  • 2018: SAC (Haarnoja et al.) - Maximum entropy RL
  • 2018: TD3 (Fujimoto et al.) - Twin critics
  • 2018: QMIX (Rashid et al.) - Multi-agent value decomposition
  • 2019: MBPO (Janner et al.) - Model-based policy optimization
  • 2019: Go-Explore (Ecoffet et al.) - Archive exploration

Contemporary Era (2020-2024)

  • 2020: CQL (Kumar et al.) - Conservative offline RL
  • 2021: IQL (Kostrikov et al.) - Implicit Q-learning
  • 2021: Decision Transformer (Chen et al.) - Sequence modeling for RL
  • 2021: MAPPO (Yu et al.) - Multi-agent PPO
  • 2023: DPO (Rafailov et al.) - Direct preference optimization
  • 2023: DreamerV3 (Hafner et al.) - General world models
  • 2023: ReBRAC (Tarasov et al.) - Regularized offline RL
  • 2024: GRPO, KTO, SimPO - Next-gen alignment methods
  • 2024: TD-MPC2 (Hansen et al.) - Scalable model predictive control

LLM Alignment Era (2023-2024)

  • 2023: DPO - Eliminates reward model
  • 2024: SimPO - Simplifies DPO further
  • 2024: GRPO - Group-based optimization
  • 2024: KTO - Kahneman-Tversky for preferences
  • 2024: ORPO - Odds ratio preferences
  • 2024: SPIN - Self-play improvement

Common Patterns

Pattern 1: Online RL Stack (Continuous Control)

SAC or TD3 (sample-efficient)
+ Replay Buffer (1M transitions)
+ Target Networks (stabilization)
+ Automatic entropy tuning (SAC)

Used by: Robotics, autonomous systems, continuous control Sample efficiency: High Stability: Very high

Pattern 2: Offline → Online RL Stack

Phase 1: IQL or CQL on offline data
Phase 2: Fine-tune with SAC or PPO online
+ Hybrid replay buffer (offline + online)

Used by: Robotics with demonstrations, real-world RL Sample efficiency: Very high Risk: Low (starts from safe policy)

Pattern 3: RLHF Stack (LLM Alignment)

Phase 1: Supervised fine-tuning (SFT)
Phase 2: Reward modeling from preferences
Phase 3: PPO optimization with KL penalty
+ Reference model (KL constraint)
+ Value head (critic)

Used by: ChatGPT, Claude, Llama Complexity: High Quality: Very high

Pattern 4: Direct Alignment Stack (DPO Family)

DPO, SimPO, or GRPO (no reward model)
+ Reference model (implicit reward)
+ Preference dataset (chosen vs rejected)

Used by: Zephyr, Starling, modern open models Complexity: Low Efficiency: High

Pattern 5: Multi-Agent Cooperative Stack

MAPPO or QMIX
+ Centralized training, decentralized execution
+ Value decomposition (QMIX) or shared critic (MAPPO)
+ Communication channels (optional)

Used by: Multi-robot systems, traffic control, SMAC Scalability: 5-100 agents Coordination: Excellent

Pattern 6: Model-Based Stack

DreamerV3 or TD-MPC2
+ World model (learns dynamics)
+ Imagination rollouts (planning in latent space)
+ Actor-critic in world model

Used by: Sample-limited domains, sim-to-real Sample efficiency: Extreme Computational cost: High

Pattern 7: Exploration Stack

PPO or SAC base algorithm
+ Intrinsic rewards (ICM or RND)
+ Extrinsic + intrinsic reward combination

Used by: Sparse reward environments, hard exploration Exploration: Excellent Overhead: 20-30% slower

Benchmarks

MuJoCo Locomotion (1M steps)

Algorithm HalfCheetah Walker2d Ant Humanoid
PPO 1800 3000 3500 5000
SAC 9500 4500 5200 6800
TD3 9200 4200 4800 6500
DDPG 8500 3800 3900 5200
DreamerV3 10500 5000 6500 7200
TD-MPC2 10200 4900 6200 7000

Atari 2600 (200M frames)

Algorithm Median Human-Normalized Score Games > Human
DQN 121% 23/57
Rainbow 223% 41/57
PPO 178% 35/57
IQN 254% 44/57
MuZero 731% 52/57

D4RL Offline RL (Normalized Score)

Algorithm Halfcheetah-M Walker2d-M Hopper-M Antmaze-U
BC 42.1 75.0 52.5 54.6
CQL 44.4 79.2 58.0 74.0
IQL 47.4 82.6 66.3 87.5
Cal-QL 48.8 84.3 68.1 89.2
ReBRAC 49.2 85.1 69.4 90.8
TD3+BC 48.3 83.7 59.3 78.6

Multi-Agent (SMAC - StarCraft II)

Algorithm 3s5z 2c_vs_64zg corridor 6h_vs_8z
QMIX 93% 82% 88% 75%
WQMIX 96% 87% 91% 81%
QPLEX 97% 89% 93% 84%
MAPPO 98% 91% 95% 87%

LLM Alignment (AlpacaEval 2.0 Win Rate)

Method Llama 2 7B Base Llama 2 13B Base Mistral 7B Base
SFT Only 12.4% 16.8% 19.2%
DPO 18.7% 24.3% 28.9%
PPO (RLHF) 21.3% 27.8% 32.1%
SimPO 19.8% 25.9% 30.5%
GRPO 20.9% 26.7% 31.4%

References

Foundational Papers

  1. Policy Gradients

    • Williams (1992) - "Simple Statistical Gradient-Following Algorithms for Connectionist RL"
    • Sutton et al. (1999) - "Policy Gradient Methods"
  2. Value-Based Methods

    • Mnih et al. (2013) - "Playing Atari with Deep RL" (DQN)
    • van Hasselt et al. (2015) - "Deep RL with Double Q-learning"
    • Wang et al. (2016) - "Dueling Network Architectures"
    • Hessel et al. (2017) - "Rainbow: Combining Improvements in Deep RL"
    • Bellemare et al. (2017) - "A Distributional Perspective on RL" (C51)
  3. Policy Gradient Methods

    • Lillicrap et al. (2015) - "Continuous control with deep RL" (DDPG)
    • Schulman et al. (2015) - "Trust Region Policy Optimization" (TRPO)
    • Mnih et al. (2016) - "Asynchronous Methods for Deep RL" (A3C)
    • Schulman et al. (2017) - "Proximal Policy Optimization" (PPO)
    • Haarnoja et al. (2018) - "Soft Actor-Critic" (SAC)
    • Fujimoto et al. (2018) - "Addressing Function Approximation Error" (TD3)

Offline RL Papers

  1. Offline Methods
    • Kumar et al. (2020) - "Conservative Q-Learning" (CQL)
    • Kostrikov et al. (2021) - "Offline RL with Implicit Q-Learning" (IQL)
    • Fujimoto & Gu (2021) - "A Minimalist Approach to Offline RL" (TD3+BC)
    • Nakamoto et al. (2023) - "Cal-QL: Calibrated Offline RL"
    • Tarasov et al. (2023) - "Revisiting the Minimalist Approach" (ReBRAC)

Multi-Agent Papers

  1. Multi-Agent RL
    • Rashid et al. (2018) - "QMIX: Monotonic Value Function Factorisation"
    • Lowe et al. (2017) - "Multi-Agent Actor-Critic" (MADDPG)
    • Yu et al. (2021) - "The Surprising Effectiveness of PPO in Cooperative MA" (MAPPO)
    • Wang et al. (2020) - "QPLEX: Duplex Dueling Multi-Agent Q-Learning"

Model-Based Papers

  1. Model-Based RL
    • Janner et al. (2019) - "When to Trust Your Model" (MBPO)
    • Hafner et al. (2023) - "Mastering Diverse Domains through World Models" (DreamerV3)
    • Hansen et al. (2024) - "TD-MPC2: Scalable Model Predictive Control"

LLM Alignment Papers

  1. Alignment Methods
    • Ouyang et al. (2022) - "Training language models to follow instructions" (InstructGPT/RLHF)
    • Rafailov et al. (2023) - "Direct Preference Optimization" (DPO)
    • Hong et al. (2024) - "Reference-Free RLHF" (RLOO)
    • Shao et al. (2024) - "DeepSeekMath: Pushing GRPO to the Limit"
    • Ethayarajh et al. (2024) - "KTO: Model Alignment as Prospect Theoretic Optimization"
    • Meng et al. (2024) - "SimPO: Simple Preference Optimization"

Exploration Papers

  1. Exploration Methods
    • Pathak et al. (2017) - "Curiosity-driven Exploration" (ICM)
    • Burda et al. (2018) - "Exploration by Random Network Distillation" (RND)
    • Ecoffet et al. (2019) - "Go-Explore: a New Approach for Hard-Exploration"

Other Important Papers

  1. Planning & Search

    • Silver et al. (2017) - "Mastering Chess and Shogi by Self-Play" (AlphaZero)
    • Lightman et al. (2023) - "Let's Verify Step by Step" (Process Reward Models)
  2. Sequence Modeling

    • Chen et al. (2021) - "Decision Transformer: RL via Sequence Modeling"
    • Zheng et al. (2022) - "Online Decision Transformer"

Next Steps

1. New to Reinforcement Learning?

  • Start here: DQN for discrete actions
  • Then try: PPO for continuous control
  • Resources: Sutton & Barto "RL: An Introduction" (2nd ed.)

2. Building Game AI?

3. Training Robots?

4. Aligning Language Models?

5. Working with Offline Data?

6. Research & Novel Architectures?

7. Production Deployment?

Contributing

See implementation files in Nexus/nexus/models/rl/

Each method includes:

  • Clean PyTorch implementation
  • Comprehensive docstrings
  • Replay buffers and data structures
  • Training loops and evaluation
  • Compatible interfaces for easy swapping
  • Support for various environments (Gym, MuJoCo, Atari, custom)

Implementation Standards

  • All algorithms follow a common interface: select_action(), update(), save(), load()
  • Support for both discrete and continuous action spaces where applicable
  • Automatic device handling (CPU/GPU)
  • Extensive logging and checkpointing
  • Unit tests and integration tests