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setup.py
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143 lines (124 loc) · 4.86 KB
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import os
import re
import io
import sys
import platform
import subprocess
from setuptools import setup, Extension, find_packages
from setuptools.command.build_ext import build_ext
from distutils.version import LooseVersion
__version__ = "2025.10.17"
# Get requirements from requirements-dev.txt file
here = os.path.abspath(os.path.dirname(__file__))
with io.open(os.path.join(here, 'requirements-dev.txt'), "r", encoding="utf-8") as f:
requirements_dev = f.read().replace('==', '>=').splitlines()
# Load readme file for Python package
with io.open(os.path.join(here, "python_solnp", 'README.md'), "r", encoding="utf-8") as file:
long_description = file.read()
class CMakeExtension(Extension):
def __init__(self, name, sourcedir=''):
Extension.__init__(self, name, sources=[])
self.sourcedir = os.path.abspath(sourcedir)
class CMakeBuild(build_ext):
def run(self):
try:
out = subprocess.check_output(['cmake', '--version'])
except OSError:
raise RuntimeError(
"CMake must be installed to build the following extensions: " +
", ".join(e.name for e in self.extensions)
)
if platform.system() == "Windows":
cmake_version = LooseVersion(
re.search(r'version\s*([\d.]+)', out.decode()).group(1)
)
if cmake_version < '3.1.0':
raise RuntimeError("CMake >= 3.1.0 is required on Windows")
for ext in self.extensions:
self.build_extension(ext)
def build_extension(self, ext):
extdir = os.path.abspath(os.path.dirname(
self.get_ext_fullpath(ext.name)))
cmake_args = [
'-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=' + extdir,
'-DPYTHON_EXECUTABLE=' + sys.executable,
'-DBUILD_PYSOLNP=TRUE'
]
cfg = 'Debug' if self.debug else 'Release'
build_args = ['--config', cfg]
if platform.system() == "Windows":
cmake_args += [
'-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{}={}'.format(
cfg.upper(), extdir
),
'-DPYBIND3=TRUE' # Python 3.14t only builds with latest pybind on windows, but changing it breaks Macosx builds, so this is the workaround
]
if platform.machine().lower() == "arm64":
# For ARM64 builds, set the architecture accordingly
cmake_args += ['-A', 'ARM64']
elif sys.maxsize > 2 ** 32:
cmake_args += ['-A', 'x64']
else:
cmake_args += ['-A', 'Win32']
build_args += ['--', '/m']
else:
cmake_args += ['-DCMAKE_BUILD_TYPE=' + cfg]
build_args += ['--', '-j2']
env = os.environ.copy()
env['CXXFLAGS'] = '{} -DVERSION_INFO=\\"{}\\"'.format(
env.get('CXXFLAGS', ''),
self.distribution.get_version()
)
if not os.path.exists(self.build_temp):
os.makedirs(self.build_temp)
if platform.system() == "Darwin":
arch = os.environ.get("CIBW_ARCHS_MACOS")
if arch:
cmake_args.append(f"-DCMAKE_OSX_ARCHITECTURES={arch}")
subprocess.check_call(
['cmake', ext.sourcedir] + cmake_args,
cwd=self.build_temp, env=env
)
subprocess.check_call(
['cmake', '--build', '.'] + build_args,
cwd=self.build_temp
)
setup(name='pysolnp',
version=__version__,
author='Krister Sune Jakobsson',
author_email='krister.s.jakobsson@gmail.com',
description='This provides the SOLNP optimization Algorithm.',
long_description=long_description,
long_description_content_type="text/markdown",
url='https://github.com/KristerSJakobsson/solnp',
license='Boost Software License',
ext_modules=[CMakeExtension('pysolnp')],
cmdclass=dict(build_ext=CMakeBuild),
zip_safe=False,
packages=find_packages(),
include_package_data=True,
classifiers=[
"Programming Language :: Python :: 3",
"Programming Language :: Python :: 3.8",
"Programming Language :: Python :: 3.9",
"Programming Language :: Python :: 3.10",
"Programming Language :: Python :: 3.11",
"Programming Language :: Python :: 3.12",
"Programming Language :: Python :: 3.13",
"Programming Language :: Python :: 3.14",
"Programming Language :: C++",
"Operating System :: MacOS :: MacOS X",
"Operating System :: Microsoft :: Windows",
"Operating System :: POSIX :: Linux",
"Development Status :: 6 - Mature"
],
extras_require={
'dev': requirements_dev,
},
data_files=[(
'.', [
'requirements-dev.txt',
]
)],
python_requires='>=3.8'
)