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TransmogTokens.lua
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708 lines (575 loc) · 18.5 KB
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TransmogTokens = {
["REDEEM_DATA"] = {},
["BONUS_LOOKUP"] = {},
["SPEC_CLASS_TOKENS"] = {},
["NOTES"] = {},
["AQ_LOOKUP"] = {},
["AQ_ENTRIES"] = {},
["SORTED_DATA"] = {},
["INVENTORY_SLOTS"] = {},
["SET_DATA"] = {},
["L"] = setmetatable({}, { __index = function(t, k)
local v = tostring(k)
rawset(t, k, v)
return v
end })
};
local t = TransmogTokens;
local L = t.L;
t.tooltipCache = {
["active"] = false,
["lastTooltip"] = nil,
["lastItemID"] = 0,
["lastItemBonus"] = 0,
["textLineID"] = 0,
["pendingItems"] = {},
["infoItems"] = {},
};
local BLUE = "|cff15abff";
local ORANGE = "|cffff9333";
local YELLOW = "|cfff0e442";
local GRAY = "|cff888888";
local GREEN = "|cff20ff20";
local RED = "|cffff2020";
local model = CreateFrame('DressUpModel');
local eventFrame = CreateFrame("FRAME");
eventFrame.DoTooltipUpdate = false;
eventFrame.UpdateTime = 0;
eventFrame:RegisterEvent("ADDON_LOADED");
eventFrame:RegisterEvent("GET_ITEM_INFO_RECEIVED");
eventFrame:SetScript("OnEvent", function(self, event, ...)
if event == "ADDON_LOADED" then
local addonName = ...;
if addonName == "TransmogTokens" then
local _, _, classIndex = UnitClass("player");
t.sortData(t.ITEM_DATA, classIndex);
t.ITEM_DATA = nil;
-- Load class-specific redeem data.
local classRedeemData = t.CLASS_REDEEM_LOOKUP[classIndex];
if classRedeemData ~= nil then
t.sortRedeemData(classRedeemData);
end
-- Load faction-specific redeem data.
local faction = UnitFactionGroup("player");
if faction == "Alliance" then
t.sortData(t.ALLIANCE_ONLY_DATA, classIndex);
t.sortRedeemData(t.ALLIANCE_REDEEM_LOOKUP);
elseif faction == "Horde" then
t.sortData(t.HORDE_ONLY_DATA, classIndex);
t.sortRedeemData(t.HORDE_REDEEM_LOOKUP);
end
t.ALLIANCE_ONLY_DATA = nil;
t.HORDE_ONLY_DATA = nil;
t.ALLIANCE_REDEEM_LOOKUP = nil;
t.HORDE_REDEEM_LOOKUP = nil;
-- AQ Lookup
local lookup = t.AQ_DATA[classIndex];
if lookup then
for itemID, itemData in pairs(lookup) do
-- Copy the data for use when rendering tool-tips.
t.AQ_ENTRIES[itemID] = itemData;
--t.REDEEM_LOOKUP[itemID] = itemData["REDEEM"];
-- Loop items needed for the item, create a look-up entry.
for subItemID, subItemCount in pairs(itemData["ITEMS"]) do
if t.AQ_LOOKUP[subItemID] then
table.insert(t.AQ_LOOKUP[subItemID], itemID);
else
t.AQ_LOOKUP[subItemID] = {itemID};
end
end
end
end
t.AQ_DATA = nil;
end
elseif event == "GET_ITEM_INFO_RECEIVED" then
if t.tooltipCache["active"] then
eventFrame.DoTooltipUpdate = true;
end
end
end);
eventFrame:SetScript("OnUpdate", function(self, elapsed)
if eventFrame.DoTooltipUpdate then
if eventFrame.UpdateTime >= 0.5 then
local itemID = t.tooltipCache["lastItemID"];
local itemBonus = t.tooltipCache["lastItemBonus"];
local tooltip = t.tooltipCache["lastTooltip"];
if tooltip ~= nil and tooltip:IsShown() then
local relatedItems = t.SORTED_DATA[itemID] or t.AQ_LOOKUP[itemID];
local tooltipName = tooltip:GetName() .. "TextLeft";
local line = _G[tooltipName .. t.tooltipCache["textLineID"]];
local neededText, neededReturn = t.calculateNeededText(relatedItems, itemID, itemBonus);
line:SetText(neededText);
for i = 1, #neededReturn do
local neededID = neededReturn[i];
if not t.tooltipCache["infoItems"][neededID] then
t.addItemInfo(tooltip, neededID);
end
end
-- AQ stuff.
local pendingItems = t.tooltipCache["pendingItems"];
for pendingItemID, lineIndex in pairs(pendingItems) do
local itemName = GetItemInfo(pendingItemID);
if itemName ~= nil then
for i = 1, #lineIndex do
line = _G[tooltipName .. lineIndex[i]];
if line ~= nil then
line:SetText(string.gsub(line:GetText(), "{" .. pendingItemID .. "}", itemName));
end
end
table.remove(pendingItems, pendingItemID);
end
end
tooltip:Show();
end
eventFrame.DoTooltipUpdate = false;
eventFrame.UpdateTime = 0;
else
eventFrame.UpdateTime = eventFrame.UpdateTime + elapsed;
end
end
end);
SLASH_TIER1, SLASH_TIER2 = "/tier", "/transmogtokens";
function SlashCmdList.TIER(msg, editbox)
TransmogTokens.showTierWindow();
end
TransmogTokens.showTierWindow = function()
if not t.frame then
TransmogTokens.createTierWindow();
end
t.frame:Show();
end
TransmogTokens.createTierWindow = function()
local frame = CreateFrame("FRAME", "TransmogTokensFrame", UIParent, "BackdropTemplate");
frame:SetPoint("CENTER", 0, 0);
local backdrop = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true,
tileSize = 32,
edgeSize = 32,
insets = {
left = 11,
right = 12,
top = 12,
bottom = 11
}
};
frame:SetWidth(400);
frame:SetHeight(600);
frame:SetBackdrop(backdrop);
-- Close Button
local close = CreateFrame("BUTTON", "TransmogTokensFrameCloseButton", frame, "UIPanelCloseButton");
close:SetPoint("TOPRIGHT", -6, -6);
close:SetScript("OnClick", function(self)
self:GetParent():Hide();
end);
-- Drop down
local drop = CreateFrame("BUTTON", "TransmogTokensFrameDropDown", frame, "UIDropDownMenuTemplate");
drop:ClearAllPoints();
drop:SetPoint("TOPLEFT", 5, -20);
drop:Show();
local function OnClick(self)
UIDropDownMenu_SetSelectedID(TransmogTokensFrameDropDown, self:GetID());
TransmogTokens.updateTierFrame(self:GetID());
end
local function initialize(self, level)
local info = UIDropDownMenu_CreateInfo();
for k, v in pairs(t.SET_INDEX) do
info = UIDropDownMenu_CreateInfo();
info.text = v;
info.value = v;
info.func = OnClick;
UIDropDownMenu_AddButton(info, level);
end
end
UIDropDownMenu_Initialize(TransmogTokensFrameDropDown, initialize);
UIDropDownMenu_SetWidth(TransmogTokensFrameDropDown, 150);
UIDropDownMenu_SetButtonWidth(TransmogTokensFrameDropDown, 174);
UIDropDownMenu_SetSelectedID(TransmogTokensFrameDropDown, 1);
UIDropDownMenu_JustifyText(TransmogTokensFrameDropDown, "LEFT");
TransmogTokens.updateTierFrame(1);
t.frame = frame;
end
TransmogTokens.updateTierFrame = function(selectedID)
local frame = TransmogTokensFrame;
-- Hide existing icon frames.
local frameIndex = 1;
while true do
local icon = _G[frame:GetName() .. "Icon" .. frameIndex];
if icon then
icon:Hide();
frameIndex = frameIndex + 1;
else
break;
end
end
local set = t.SET_DATA[selectedID];
-- Prevent iteration over a nil set.
if set == nil then return; end
frameIndex = 1;
for tokenID, obtainString in pairs(set) do
local iconName = frame:GetName() .. "Icon" .. frameIndex;
local icon = _G[iconName];
local itemName, itemHyperLink, itemRarity, _, _, _, _, _, _, itemTexture = GetItemInfo(tokenID);
if not icon then
icon = CreateFrame("FRAME", iconName, frame);
icon:SetHeight(32);
icon:SetWidth(32);
local tex = icon:CreateTexture(nil, "BACKGROUND");
tex:SetAllPoints(icon);
icon.tex = tex;
local tick = icon:CreateTexture(nil, "LOW");
tick:SetAllPoints(icon);
icon.tick = tick;
local text = icon:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
text:SetHeight(32);
text:SetWidth(400);
text:SetJustifyH("LEFT");
text:SetPoint("TOPLEFT", icon, "TOPRIGHT", 10, 0);
icon.text = text;
end
icon.tick:SetTexture("Interface\\RAIDFRAME\\ReadyCheck-Waiting");
icon.tick:Show();
local interest = {};
local itemData = t.SORTED_DATA[tokenID];
local hasInterest = false;
if itemName == nil then
interest[tokenID] = false;
hasInterest = true;
else
interest[tokenID] = true;
end
for itemDataK, itemDataV in pairs(itemData) do
local itemName = GetItemInfo(itemDataV);
if itemName == nil then
hasInterest = true;
interest[itemDataV] = false;
else
interest[itemDataV] = true;
end
end
icon.interest = nil;
if hasInterest then
icon.interest = interest;
itemTexture = "Interface\\Icons\\Inv_misc_questionmark";
itemName = ORANGE .. L["Loading item information..."];
icon.pendingItemID = tokenID;
icon.obtainString = obtainString;
icon.updatedInfo = false;
icon:RegisterEvent("GET_ITEM_INFO_RECEIVED");
icon:SetScript("OnEvent", function(self, event, ...)
if event == "GET_ITEM_INFO_RECEIVED" then
local itemID = ...;
if self.interest[itemID] ~= nil then
if itemID == self.pendingItemID then
local updatedName, _, _, _, _, _, _, _, _, updatedTexture = GetItemInfo(itemID);
self.tex:SetTexture(updatedTexture);
self.text:SetText(BLUE .. updatedName .. "|r\n" .. self.obtainString);
self.updatedInfo = true;
end
self.interest[itemID] = true;
local interestDone = true;
for interestK, interestV in pairs(self.interest) do
if interestV ~= true then
interestDone = false;
break;
end
end
if interestDone then
self.updateTimer = 0;
self:SetScript("OnUpdate", function(self, elapsed)
if self.updateTimer >= 1 then
self:SetScript("OnUpdate", nil);
if not self.updatedInfo then
self.updatedInfo = true;
local updatedName, _, _, _, _, _, _, _, _, updatedTexture = GetItemInfo(self.pendingItemID);
self.tex:SetTexture(updatedTexture);
self.text:SetText(BLUE .. updatedName .. "|r\n" .. self.obtainString);
self.updatedInfo = true;
end
local needed = t.calculateNeeded(t.SORTED_DATA[self.pendingItemID], 0);
if #needed == 0 then
self.tick:SetTexture("Interface\\RAIDFRAME\\ReadyCheck-Ready");
self.tick:Show();
else
self.tick:Hide();
end
self.interest = nil;
self:SetScript("OnEvent", nil);
self:UnregisterEvent("GET_ITEM_INFO_RECEIVED");
else
self.updateTimer = self.updateTimer + elapsed;
end
end);
end
end
end
end);
else
icon:SetScript("OnEvent", nil);
icon:UnregisterEvent("GET_ITEM_INFO_RECEIVED");
local needed = t.calculateNeeded(t.SORTED_DATA[tokenID], 0);
if #needed == 0 then
icon.tick:SetTexture("Interface\\RAIDFRAME\\ReadyCheck-Ready");
icon.tick:Show();
else
icon.tick:Hide();
end
end
icon.tex:SetTexture(itemTexture);
icon.text:SetText(BLUE .. itemName .. "|r\n" .. obtainString);
icon:SetPoint("TOPLEFT", 30, -25 - (frameIndex * 38));
icon:Show();
frameIndex = frameIndex + 1;
end
end
TransmogTokens.pushDataNode = function(target, targetKey, data, dataKey)
local node = data[dataKey];
if node then
target[targetKey] = node;
end
end
TransmogTokens.sortData = function(pool, classIndex)
local itemType = t.CLASS_ITEM_TYPE[classIndex];
for tokenID, data in pairs(pool) do
t.pushDataNode(t.SPEC_CLASS_TOKENS, tokenID, data, "DEPENDANT_WARNING");
t.pushDataNode(t.NOTES, tokenID, data, "NOTE");
t.pushDataNode(t.REDEEM_DATA, tokenID, data, "REDEEM");
t.pushDataNode(t.BONUS_LOOKUP, tokenID, data, "BONUS");
t.pushDataNode(t.SORTED_DATA, tokenID, data, classIndex);
t.pushDataNode(t.SORTED_DATA, tokenID, data, itemType);
local dupBonus = data["DUPLICATE_BONUS"];
if dupBonus then
for bonusToken, bonusID in pairs(dupBonus) do
-- Share data with this token.
t.SORTED_DATA[bonusToken] = t.SORTED_DATA[tokenID];
-- Unlike linking, we need to enforce a static bonus.
t.BONUS_LOOKUP[bonusToken] = bonusID;
end
end
if data["OBTAIN"] and data[classIndex] then
local node = data["OBTAIN"];
local setIndex = node[1];
local obtainIndex = node[2];
local set = t.SET_DATA[setIndex];
if not set then
set = {};
t.SET_DATA[setIndex] = set;
end
set[tokenID] = obtainIndex;
end
if data["LINK"] then
for linkIndex, linkValue in pairs(data["LINK"]) do
local node = t.SORTED_DATA[linkValue];
if node then
if not t.SORTED_DATA[tokenID] then
t.SORTED_DATA[tokenID] = node;
else
local sorted = t.SORTED_DATA[tokenID];
if type(sorted) == "number" then
sorted = {sorted};
t.SORTED_DATA[tokenID] = sorted;
end
local pull = node;
if type(pull) == "number" then
-- Linked data is just a single number, insert.
table.insert(sorted, pull);
else
-- Linked data is a table, loop.
for nodeKey, nodeValue in pairs(pull) do
table.insert(sorted, nodeValue);
end
end
end
end
end
end
end
end
TransmogTokens.sortRedeemData = function(pool)
for index, str in pairs(pool) do
t.REDEEM_LOOKUP[index] = str;
end
end
TransmogTokens.addDoubleTooltipLine = function(tooltip, left, right)
tooltip:AddDoubleLine(left, right);
tooltip:Show();
end
TransmogTokens.addTooltipLine = function(tooltip, text)
tooltip:AddLine(text);
tooltip:Show();
end
TransmogTokens.getItemID = function(itemLink)
return tonumber(itemLink:match("item:(%d+)"));
end
TransmogTokens.getItemBonus = function(itemLink)
return tonumber(itemLink:match("item:%d+:[%d]*:[%d]*:[%d]*:[%d]*:[%d]*:[%d]*:[%d]*:[%d]*:[%d]*:[%d]*:[%d]*:[%d]*:(%d+)") or 0);
end
TransmogTokens.getSource = function(itemLink)
if itemLink == nil then
return;
end
local itemID, _, _, slotName = GetItemInfoInstant(itemLink);
local slots = t.INVENTORY_SLOTS[slotName];
if not slots or not IsDressableItem(itemLink) then
return;
end
model:SetUnit("player");
model:Undress();
for i, slot in pairs(slots) do
model:TryOn(itemLink, slot);
local source = model:GetSlotTransmogSources(slot);
if source ~= 0 then
return source;
end
end
end
TransmogTokens.getAppearanceID = function(itemLink)
local source = t.getSource(itemLink);
if source then
local appearanceID = select(2, C_TransmogCollection.GetAppearanceSourceInfo(source));
return appearanceID;
end
end
TransmogTokens.hasApperance = function(appearanceID)
local sources = C_TransmogCollection.GetAppearanceSources(appearanceID);
if sources then
for i, source in pairs(sources) do
if source.isCollected then
return true;
end
end
end
return false;
end
TransmogTokens.calculateNeeded = function(relatedItems, bonus)
local needed = {};
local neededReturn = {};
if relatedItems == nil then
return needed;
end
if type(relatedItems) == "table" then
for key, value in pairs(relatedItems) do
t.calculateNeededSingle(value, bonus, needed, neededReturn);
end
else
t.calculateNeededSingle(relatedItems, bonus, needed, neededReturn);
end
return neededReturn;
end
TransmogTokens.calculateNeededSingle = function(itemID, bonus, stash, returnStash)
local itemName, link = GetItemInfo("item:" .. itemID .. ":0:0:0:0:0:0:0:0:0:0:0:1:" .. bonus);
if link ~= nil then
local appearanceID = t.getAppearanceID(link);
if appearanceID ~= nil and not t.hasApperance(appearanceID) then
if not stash[appearanceID] then
stash[appearanceID] = true;
table.insert(returnStash, itemID);
end
end
end
end
TransmogTokens.calculateNeededText = function(relatedItems, itemID, bonus)
local needed = TransmogTokens.calculateNeeded(relatedItems, bonus);
local message = "";
if #needed > 0 then
message = message .. ORANGE;
if #needed > 1 then
message = message .. string.format (L["Can be exchanged for %d appearances you need."], #needed);
else
message = message .. L["Can be exchanged for 1 appearance you need."];
end
if t.SPEC_CLASS_TOKENS[itemID] then
message = message .. "\n" .. L["Appearances from this are class and/or spec dependant."];
end
else
message = GRAY .. L["Can be exchanged for appearances you don't need."];
end
return message, needed;
end
TransmogTokens.processTooltip = function(tooltip, itemLink)
local itemID = t.getItemID(itemLink);
local relatedItems = t.SORTED_DATA[itemID] or t.AQ_LOOKUP[itemID];
wipe(t.tooltipCache["pendingItems"]);
wipe(t.tooltipCache["infoItems"]);
t.tooltipCache["active"] = false;
if relatedItems then
local bonusLookup = t.BONUS_LOOKUP[itemID];
local bonus = 0;
if bonusLookup then
if type(bonusLookup) == "number" then
bonus = bonusLookup;
else
bonus = t.getItemBonus(itemLink);
if bonus > 0 then
bonus = t.BONUS_LOOKUP[itemID][bonus] or 0;
end
end
end
local neededText, neededResult = t.calculateNeededText(relatedItems, itemID, bonus);
t.addTooltipLine(tooltip, neededText);
t.tooltipCache["active"] = true;
t.tooltipCache["lastTooltip"] = tooltip;
t.tooltipCache["lastItemID"] = itemID;
t.tooltipCache["lastItemBonus"] = bonus;
t.tooltipCache["textLineID"] = tooltip:NumLines();
local redeem = t.REDEEM_DATA[itemID];
if redeem then
t.addTooltipLine(tooltip, BLUE .. t.REDEEM_LOOKUP[redeem]);
end
local note = t.NOTES[itemID];
if note then
t.addTooltipLine(tooltip, GREEN .. note);
end
-- AQ Handling
for i = 1, #neededResult do
t.addItemInfo(tooltip, neededResult[i]);
end
end
end
TransmogTokens.addItemInfo = function(tooltip, itemID)
local subItemNode = t.AQ_ENTRIES[itemID];
local pendingItems = t.tooltipCache["pendingItems"];
t.tooltipCache["infoItems"][itemID] = true;
if subItemNode then
local mainItemName = GetItemInfo(itemID);
t.addTooltipLine(tooltip, BLUE .. mainItemName .. "\n");
for componentID, componentAmount in pairs(subItemNode["ITEMS"]) do
local itemName = GetItemInfo(componentID);
if not itemName then
itemName = "{" .. componentID .. "}";
if not pendingItems[componentID] then
pendingItems[componentID] = {};
end
table.insert(pendingItems[componentID], tooltip:NumLines() + 1);
end
local amountColour = RED;
local itemCount = GetItemCount(componentID);
if itemCount >= componentAmount then
amountColour = GREEN;
end
t.addTooltipLine(tooltip, amountColour .. " " .. itemName .. " x" .. componentAmount);
end
t.addTooltipLine(tooltip, "\n" .. BLUE .. t.REDEEM_LOOKUP[subItemNode["REDEEM"]]);
end
end
local function hookToTooltip(self)
local link = select(2, self:GetItem());
if link then
t.processTooltip(self, link);
end
end
GameTooltip:HookScript("OnTooltipSetItem", hookToTooltip);
ItemRefTooltip:HookScript("OnTooltipSetItem", hookToTooltip);
ItemRefShoppingTooltip1:HookScript("OnTooltipSetItem", hookToTooltip);
ItemRefShoppingTooltip2:HookScript("OnTooltipSetItem", hookToTooltip);
ShoppingTooltip1:HookScript("OnTooltipSetItem", hookToTooltip);
ShoppingTooltip2:HookScript("OnTooltipSetItem", hookToTooltip);
local function onSetHyperlink(self, link)
local type, id = string.match(link, "^(%a+):(%d+)");
if not type or not id then return end
if type == "item" then
t.processTooltip(self, link);
end
end
hooksecurefunc(GameTooltip, "SetHyperlink", onSetHyperlink);