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| DontDestroyOnLoad | Calls GameObject.DontDestroyOnLoad(SceneInjector) during initialization. This prevents the game object from being destroyed | True |
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## Notes
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- To see sample usage check out tests and test scenes
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- To see sample usage check out tests and test scenes
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# Injecter.FastMediatR
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An IMediatR proxy which helps you use MediatR in performance critical scenarios.
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Using the IFastMediator interface results in:
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- No pipeline behaviors are called.
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- The call is not asynchronous.
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- When repeating a request with an IFastMediator instance the request handlers get cached.
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