Hi,
I'm using this library on a Teensy 4.1, using the framebuffer. Generally, I draw my graphics to a canvas (Adafruit GFXcanvas16), and then push it to the display using:
tft.writeRect(0, 0, DISP_WIDTH, DISP_HEIGHT, canvas1->getBuffer());
tft.updateScreenAsync(false);
I notice that even when the written canvas is always completely black, there is a flicker in the display corresponding to the screen update frequency. In fact, doing any display update generates this flicker. Is this normal?
Can it be avoided somehow?